Fallout 4 guardian power armor where to find.

You were the proud owner of your first Power Armor in Fallout 4, but do you know how to use it in Fallout 4? She is very different from those sets of armor that we know from the past parts of Fallout, so you shouldn't hurt to get to know her better.

Read all Fallout 4 guides here.

In this guide, we'll talk about using, repairing, and modifying Fallout 4 Power Armor.

Power armor in new game Bethesda is not the very pinnacle of military gear like the original games, where better armor simply didn't exist. In this regard, the developers made it available in the first 30-60 minutes of the game. You will spend more time on your hero's face! However, due to these changes, the presence of Power Armor does not mean that after receiving the armor you will be able to move through the Wasteland like an icebreaker. Bethesda has added an interesting twist to the device and use of Power Armor, so read it carefully.

How to collect Power Armor in Fallout 4

Power armor consists of three basic components: a base, six modules (four limbs, torso and head) and an energy core that powers the armor. You need to collect all the elements to get a full-fledged Power Armor.

If you want a complete set of Power Armor, then you have three options.

First: complete a bunch of quests, collect whatever is possible and sell it. When you have a lot of caps, go to a place like Goodnayborough and buy a base ... in the hope that you will encounter powerful raiders with loot modules along the way.

Second: Begin the second main story quest, When Freedom Calls. You don't have to complete the quest. After leaving the Vault, talk to Codsworth, go to Concorde and rescue the residents at the Freedom Museum. You now have Power Armor!

The third: just walk around - here you can find several places with abandoned Power Armor. If you have a Core (and it is always somewhere nearby), then insert it into the armor and enjoy.

After you got the Power Armor, go to the garage at the Red Rocket station, not far from the starting location.

Modification and repair of Power Armor


Look around in any workshop - here you will see a yellow frame for Power Armor. Approaching it, you can move things from your inventory to the frame, like any workbench for crafting.

To use the frame, you need to get very close to it and then get out of the Power Armor. When you've done this, the previously gray crafting option will become available. If not, then move the armor closer.

You can now open the crafting menu, where the ability to repair parts is available - do it as often as you can.

In addition, you can change the individual parts. You will need a lot of materials for the parts, and the best options require a few investment points in blacksmithing and science.

But, for starters, you can put basic upgrades that open up bonuses like damage resistance.

You can also paint each piece of the armor. If you paint all the parts in the same color, then you will receive a bonus. Find Hot Rodder magazines to unlock paints.

Changing modules


The Power Armor that you pick up in Concorde is equipped with T-45 modules, however you can find other modules and put them in place of the standard ones. To change modules, go to your Power Armor ( not to the frame !!!) and start changing modules.

The most common modules are held by the Raiders. They have low protection characteristics, but high in other parameters. Depending on your play style, you can build different sets and replace modules depending on what you plan to do next. If this suits you, you can simply drop the modules into the box next to the workbench so as not to carry them. Alternatively, collect a second Power Armor and just climb into the one you need.

Another unique shotgun, the legendary property of this weapon, is the ability to stun the enemy when hitting it, otherwise it is a regular shotgun. You can find this weapon in the Alliance, from a merchant named Penny Fitzgerald.

#9 Winner

Another .44 caliber pistol, when it hits the enemy, the bullets of this pistol set fire to it, causing additional damage. In order to find this pistol, you have to wander pretty much, for this you need to find an unmarked location next to Finch's farm " Pumping station”, In this location find a door with a coded lock, enter the code“ 10 4 5 1 ”and pick up the pistol.

#10 Reba

Reba is an ordinary hunting rifle, in which only the name is unique. You can find him in the location of the House of Hands.

#11 Reba II

There, in the location of the House of Hands, you can find the second version of the Reb carbine. Unlike the first version, this carbine has a legendary property “Disastrous”, it gives 50% additional damage when firing at mutated creatures.

#12 Silver submachine gun

This weapon belonged to a superhero named Silver Cloak, who "lived" before The great war... The funny thing is that although this weapon belonged to a superhero, it does not have any legendary properties, it is just a submachine gun with a unique name. You can get this weapon by completing the Silver Cloak quest.

# 13 "Savior"

This weapon is a modified pistol that has a removable silencer and the ability to fire semi-automatic. This weapon has no legendary properties. If you need this semi-submachine gun, then complete the “Undercover work” quest for the Underground, and in the course of it, take the pistol from Tommy Whispers's body.

This carbine has the legendary "Double Shot" property and allows you to fire a double shot with just one round. This carbine can be purchased at Vault 81 from the merchant Alexis Combs.

#15 Jamotron

Quite a funny weapon, a kind of analogue of the racket from Fallout 3. Can shoot with any trash that is in the inventory of the main character. You can find this funny weapon when completing the "Call to Arms" quest for the Brotherhood of Steel, and sometimes it can be removed from the body of the Sea Devil.

In this article, we tried to provide information about weapons in Fallout 4, we hope that this article helped you choose the best weapon for yourself!

Fallout 4 sends you to explore the Commonwealth with some kind of low-powered 10mm pistol that is only able to protect you from the invasion of radroach, but nothing more. The game rocks slowly. Gradually, you will learn to survive, but it will take a long time before you find a serious weapon and a decent amount of ammunition for it.

We have prepared for you a list of the most popular and interesting unique weapons which you can find in full version Fallout 4, including the Far Harbor and Nuka-World add-ons. Fortunately, many of the proposed options are easy to get at your disposal on relatively early stage games. And this, you see, will be a good help in exploring the dangerous corners of the Wasteland.

Kellogg's pistol

This pistol has excellent damage and, despite the fact that it can be found in the game early enough, it will be useful throughout the story. Excellent ability to slow down opponents, decent range and accuracy - the Kellogg pistol is a kind of Magnum that we are used to seeing in various action films.

In the VATS system, it becomes even more deadly due to the possibility of replenishing action points on critical shots. As ammunition, cartridges are used. 44 caliber. In most situations, you will need to save your pistol for particularly heavy fights and devastating attacks.

Kellogg's pistol

After escaping their hideout, travel to Diamond City and find Nick Valentine. In the end, the quest "Reunion" will begin, where Dog will lead you to Kellogg's lair by the smell of the "Lights of San Francisco" cigars. It is located inside the Fort Hagen building in the western part of the Commonwealth. He has a huge number of deadly synth guards. In addition, he loves to use stealth combat to become invisible. So get ready for a pretty serious battle. The clothes found on Kellogg will probably also be the best among all that you managed to find at this stage of the game.

Righteous Sovereign

As with the Kellogg pistol, this is one of powerful weapons in the early stages of the game. Fortunately, unlike the same pistol, the Righteous Sovereign will be powered by a regular nuclear battery, which you can find everywhere, especially when searching dead synths.

Critical attacks do double damage and are especially relevant in the VATS system. If you have a good level of luck, then the pistol will be perfectly combined with the "Critical Damage" and "Bank of Critical Attacks" perks.

The appearance and characteristics of weapons for each player will be different - they are generated randomly before receiving a pistol.

Cambridge police station

As you head south towards Diamond City, you will catch a radio wave calling for help from the Cambridge Police Station. Follow the marker to find the ambushed Brotherhood of Steel squad, holding back the onslaught of ghouls. After helping them out, talk to the leader, Paladin Dance. He will ask you to collect some equipment from Arcjet Systems, a building filled with synths.

Righteous Sovereign

Fortunately, Paladin Dance himself will help you in this task. He wears power armor and wields this particular laser weapon. After completing the "Call to Arms" quest, Danse will generously reward the GG by providing the very same weapon, and will also offer to join the Brotherhood of Steel. If you want to get the "Knight's Armor", then regardless of the desire to join the Brotherhood of Steel or his absence, visit the airship of the faction together with Danse.

Ax of Grognak

Various ammo from commonly used weapons may be in short supply, so you'll have to find alternatives good weapon close combat. This ax deals decent damage and causes bleeding. It is not mentioned anywhere that it has one of the lowest action point costs for an attack via the VATS system.

Location "Hubris Comics"

The ax is hidden in a closed showcase (level of hack "Master") behind the counter on the first floor of the building "Hubris Comics", near the monkey. The building will be empty at first, but wild ghouls will soon appear. We recommend that you prepare carefully and, perhaps, throw 1-2 Molotov cocktails at the back of the store, at the moment the enemies arrive.

Ax of Grognak

Vicious power brass knuckles

This melee weapon deals decent damage. Hidden attacks with its help will allow you to destroy most of the average opponents.

Vicious power brass knuckles

In the middle of Boston Common there is a swan pond, on which there will be a huge mutant named Swan. You will have to destroy it in order to get your hands on the weapon. It is not so easy to do this if the difficulty level is higher than easy.

Swan Pond

Bring grenades and Molotov cocktails with you, and try to keep your distance during the battle. Confuse the Swan by running around the nearest tree while attacking everything you have along the way. A rocket launcher would be an excellent option. Search the giant's corpse to get a weapon.

Formidable shotgun

Most of the shotguns you'll find in the game are characterized by a slow rate of fire, reload time, low range and low magazine capacity. The only exception is the Terrible Shotgun. Firstly, 32 rounds can be stored in its magazine at once. It is also characterized by high damage, especially considering the range and special ability, which increases damage by 25% when shooting at limbs.

Libertalia

It is located in a raider settlement called Libertalia, on the water northeast of the airport. Look for it on a boat in the captain's cabin, it lies right on the box. If you decide to complete the quest chain of the Institute, you will get to this place according to one of the quests. However, the Terrible Shotgun can be picked up at any time!

Formidable shotgun

Savior

Despite the readiness of 10 mm cartridges, it is not so easy to find a worthy application for them without knowing it. A regular 10mm pistol is not the best option... But there is a pistol "Savior". Higher accuracy and more efficient use of action points means that the weapon looks good in the VATS system, especially if you actively use it during battles. If you like to act stealthily, then the silencer is a nice bonus.

Silent Savior

To obtain weapons, follow the path of freedom to establish a connection with the Underground. Complete the "Undercover work" quest with the Deacon, in which you need to infiltrate the old underground shelter. In gratitude, you will receive this pistol from the Deacon (more precisely, he will allow you to keep it).

If you like carbines then you need the Watcher's Sentinel. Each shot is actually two bullets fired instead of one. One cartridge is consumed, but, on the other hand, you get a penalty to accuracy.

Vault 81

This is a special combat carbine with which you can inflict absurd damage. Invest skill points in the Weapon Fanatic and Shooter perks and this weapon will allow you to kill almost all monsters that you meet in the Commonwealth in 1-2 shots.

Alexis Combs

Alexis Combs sells a rifle for 3000 caps. Found by an NPC in Vault 81, east of town and south of Beetown Brewery. The unique "Vault 81" is an actual functional bunker where medical research is carried out. To gain trust and gain access inside, you need to either give them three nuclear units, or ask for help and win at the expense of your charisma during a conversation.

Watcher's Guard

Big boy

"Big Boy" is similar to the heavy weapon "Fat Man", but is capable of firing two shells at once. But the most pleasant thing about this is due to the fact that you expend one nuclear mini-charge in one shot, actually releasing two - the legendary "Double-Charge" property. These are rare and expensive shells, so such savings will come in handy more than ever. In the battle with super mutants, it is worth aiming at their heads.

Big boy

You can buy this weapon from Arturo Rodriguez in the Diamond City Market. But it is VERY expensive! Start saving from the very beginning of the game if you want to get it as soon as possible. It may be prudent to invest a few skill points in perks that increase the efficiency of trading.

Cryolator

The weapon is based on cryogenics technology that has taken you 200 years into the future. This weapon is capable of freezing your opponents. In fact, we are talking about the opposite of a flamethrower - you shoot at short and medium distances not with fire, but with cold.

Some more serious enemies can be completely protected from the Cryolator. You will receive weapons along with a decent supply of ammunition, but finding new ones will be extremely difficult.

Cryolator

On the other hand, the weapon itself is not so difficult to find - it is located in Vault 111, from which you escape at the beginning of the game, in the caretaker's office, where you activate manual door control on the computer terminal, on the table. To unlock you need high level hacking skill, but there is a well-known trick that allows you to get a weapon. For this you need Doggy.

Cryolator trick

As soon as you meet Doggy at the Red Rocket gas station, return to the shelter. Go to the small booth at the entrance to the hideout and click on the small button inside it to call the elevator. As soon as he comes, go inside and click on the desired button. So you go downstairs. When you find yourself inside, go to the caretaker's office, where the cage with the Cryolator is located.

Order Psina to sit right in front of you at the closed locker in the cage with the Cryolator. Select the "Talk" action. Then select "Search", "Objects" and the Dog will start barking, signaling that there is some object nearby. The weapon magically falls out of a locked container, which remains locked at the same time, and ends up in the Dog's mouth. Take him and about 200 shells.

Lorenzo's pistol

Gamma weapons can be useless as most opponents in the Wasteland have resistance to radiation. This pistol is the best gamma cannon with the added bonus of a telekinetic blast that will knock and knock your opponents off their feet just like using a grenade. This is a fun, powerful and completely unique effect that makes the weapon effective even with lower damage.

Lorenzo's pistol

Lorenzo's pistol is one of the possible rewards for completing the Cabot family quest line at the Cabot house, south of Bunker Hill. The Cabot House Mystery quest will take you to the basement of the Parsons Psychiatric Hospital in the northern part of the Commonwealth, where you will have a choice. Help your son, Lorenzo, to return in about a week and pick up the pistol he has made.

Extraterrestrial pistol

Every Fallout game featured an alien blaster, a rare, compact and powerful energy weapon of extraterrestrial origin. It deals huge damage, but uses special ammunition for the Alien blaster, which you will find in no more than 400 pieces along with the pistol itself. If you upgrade the Science perk to the maximum level, you can modify the pistol to run on nuclear batteries. This will reduce its damage!

Extraterrestrial pistol

There are many rumors and guides that allegedly tell why there is a disaster with a plate of aliens, from which you get your weapon. Many people assume that you need to visit Vault 75 and / or be at least level 20. In any case, at some point in the game, you will see a strip of light in the sky and hear noise that your companion can comment on. Unfortunately, it is very easy to miss the drop of the cymbal.

Once that happens, head to Oberland Station west of Diamond City and head northeast towards Beantown Brewery. Among the burning trees in the rocky area, you will find a broken plate of aliens. Follow the path of green blood into the Zetan Cave, where you will find the injured pilot. Kill him to get the weapon.

Shish kebab

Few weapons are more intimidating than blazing Samurai sword... It literally starts to glow when you start swinging it in different directions. Please note that the energy damage from the flame cannot be increased by improving strength and melee attacks. Compared to previous Fallout games, where to use this sword, you had to carry an entire backpack with an integrated fuel tank, this time the tank is located on the weapon itself ...

Shish kebab

Unlike many other weapons, which we talk about in the article, "Shish Kebab" can drop randomly from legendary opponents. In this case, you will receive exactly the legendary version of the weapon!

Sogas Ironworks

If this does not happen, then go to Finch's farm in the northeast corner of the map. Abraham Finch will send you to the Sogas Ironworks location to get the family sword as part of the Out of the Fire into the Fire quest. You will also receive it as a token of gratitude for completing the quest.

Kremva's Tooth

It has long been known that the Fallout series has some references to the work of Howard Lovecraft and especially his Cthulhu myths. This is especially relevant in Fallout 4, as many of Lovecraft's stories have been set in fictional Massachusetts cities such as Miskatonic and Dunwich.

Jump into the well and find a weapon under the water. If you came here in power armor, then discard it, otherwise it will get stuck in a narrow passage at the bottom of the well and you will not be able to get it.

"Press and Pray"

It is a .45 caliber submachine gun equipped with all sorts of advanced mods, including a silencer. It can be completely customized to your taste. The legendary Explosive mod, which makes the submachine gun so prized, makes all rounds explosive and deals 15 damage per shot.

The value can be increased using the Expert Demoman perk. But be careful, because your companions or even the main character may be in the immediate vicinity of the explosions.

Press and pray

The weapon can be purchased from the Traveling Trader Cricket. If he hasn't opened a shop in Bunker Hill, you can find him wandering the Commonwealth, occasionally stopping at Vault 81, Warwick Farm and Diamond City. Also, very rarely, weapons can be found at other merchants. It can be dropped by legendary raiders, which is even rarer.

Sergeant Ash (Far Harbor)

Not only does this nasty flamethrower come with standard modifications that increase damage and ammo, but it has a 20% increased chance of damaging enemies' lower limbs. And this will happen often, because the flamethrower has a high rate of fire, and this probability applies to each unit of ammunition. Thus, given weapon- an excellent option in the fight against a crowd of raiders, super mutants, etc.

Sergeant Ash

You can buy the Flamethrower from Merchant Degen at the Acadia Synth Colony as part of the Far Harbor expansion. This location is central to the DLC storyline.

Igor Patrin