Passing the prototype. Passage prototype, watch online

Welcome to the passage of the prototype. The game itself is not too complicated, but some moments are really hard to go without help. In our passage, you will not only learn how to avoid such situations, but also how to make the most effectively and effectively.

The game begins with an introductory video, telling us the story of the main character - Alex Mercer. He woke up in the Morg of Gentk, nothing remembering his last Life except name. For an incomprehensible reason, all soldiers in the building announced a hunt for him. He escaped by opening superhuman abilities - incredible physical power, the opportunity to run on the walls, change his body and much more. At this time, a virus released on Penning Staishn is distributed in Manhattan. It is not known that it has become its reason, but the consequences are terrible - people turn into bloodthirsty monsters, the city was flooded by the military, shooting in all without parsing. And, it seems the purpose of the number one they have the main character. Who are you? Terrorist, victim of bio-terrorist attack, killer or defending victim? Only the passage of the prototype will be able to answer this question.

Let's start. First of all, you need to get used to control.
W, a, s, d - keys responsible for moving (forward, left, back, right);
LKM (Left Mouse Button) - Main Attack;
PKM (right mouse button) - additional (special attack);
E - absorption and action.
Quickly learning the Aza controls, moving to the game itself.

You were in the middle of the streets of New York, on which a fierce battle soldiers with mutants are going. Having envy the main character, the warriors immediately rush to the attack on it. They need to kill (the task "kill military personnel"). Use impacts with the help of LKM and PCM, combining them - then the main character will perform special combo strikes. Opponents are marked on a mini card with red markers. When it becomes closer, move on Times Square (the location is noted by a blue marker on the mini card). While you run, you will tell you how to run around the walls - for this you need to press the W key twice and then hold it. The main character will start running much faster and will be able to move not only along the road, but also on the walls and roofs of buildings. And again you are asked to kill military personnel, but this time the passage of the game prototype gives you much more powerful weapons - Claws on the manner of Wolverine. It will be fun!

You are almost immediately learning to use the ability of the "Underground Schip" ability, for this you need to hold the PCM for a while and then release it. Your enemies this ability oh, as you do not like it. Sitting a little further, you need to deal with tanks. Yes, you are really capable of doing it - the hands of the main character turn into the likeness of Molotov and you can crawl tanks in a matter of moments. In order to strengthen the attack, you need to hold the LKM or PCM for a few moments and then release.

Go further and soon come across the hunters. The passage of the game Prototype prepared a surprise and for them in the form of a huge blade, in which your hand is transformed. It is great for cutting both soldiers and mutant flesh. And after this uncompromising massacre, the valiant army causes helicopters and tanks on the profog. Well, it will be fun! In principle, it is not necessary to smash all opponents around, it is enough to get to the commander who is behind the strengthening of sand bags. Get to him, press E to capture it and PCM to absorb. On this passage is completed. Get the next episode.

In the trailer, we show a dead Alex lying in the Morga of Gentk. Scientists are ready to open him chestHow he suddenly comes to himself. Cutting from the soldier, he understands that you need to quickly run from here. Right up to the goal and clamp a space for a couple of seconds, then release and press W - the protagonist is easy to turn through a huge fence. Once on the street, follow the marker on the mini card. Soon, you will shoot a rocket with a helicopter. Alex, no longer thinking, grab the car and will be ready to run it in the helicopter. You will be taught to aim. To do this, hold the Tab, then drive the mouse to change the goal. Take a car with a helicopter by pressing the LKM and take the roof of a nearby building. You will be forced to climb the roof of the skyscraper. While you run, you will be taught with accurate movement on the walls using the E. key

To take an item for throwing, use the E. Mopping key. Hummer fans, destroy helicopters. They can maneuver and evade attacks, so it is best to throw the fan when the helicopter hangs in the air at close range. The mission is completed and we go to the next plot roller in the passage of the prototype.

Alex Mercer, a former member of Blacklight, what does this mean? Where are these forces? The main character sits down to relax in the alley, but soon he will poule a soldier who patrol the terrain. The warrior proudly reports that the object is destroyed. How wrong? The main character absorbs the soldier, taking his appearance. After a few seconds, another one comes to the doorway. To grasp a person, press E to absorb it, press PCM. Absorbing people, you adopt their memories and appearance, and also significantly restore health.

Having access to the memories of the absorbed commander, Alex recalls Dane - his sister. She is the only thread that connects it with the past. Location The sister's apartment is indicated on the map, move there. You can significantly simplify life by taking the appearance of the absorbed commander - key 2. Close the building, next to the house is given and quickly review the course on the topic of transformations and secrecy during Prototype game. You are recommended to go to the sister's house secretive, imperceptibly under the guise of the commander. And this is the least costly option, however, you can kill all the soldiers and a dancing gait to go inside in the present appearance.

The main character will burst into the apartment of his sister, kill the military who holds the gun at her temple and pulls her out of dangerous place. As it turned out, Dana and Alex have long been trying to investigate something to work in the company Gentk. What happened to Alex and why did he disappear? - The girl does not know. But she will tell where your apartment is, as to know, maybe it is there we will find a hint where to move on?

The mission "Looking out an evidence about your past." The passage of Prototype prepared you a rather long jog through the whole city. Faster it will move through the streets. At the same time, everything passersby and warriors are deeply spit on the fact that you are able to run the fastest of Jamaican sprinsers and the Parkour's masters nervously smoking on the sidelines, compared with your jumps and fins. Focusing on the map, come to your home.

In the apartment on Alex flood the memories, including about the former girl. Unfortunately, Euphoria will last no longer - government agents will raise an apartment on the air, and the main character who has thrown by a shock wave will be in the middle of the street surrounded by soldiers. To simplify the passage of Prototype First, you need to kill the commander - it just causes reinforcement. If you did not have time, you will have to escape from the helicopter and make it so that he will lose sight of.

To find out who tried to kill you, you need to urgently depart the park. Time, unfortunately, you are limited. If you get up to the specified point in the guide of the commander, you can declare the radio that everything is clean and the agent sitting in the armored tank will calmly come out and go to the evacuation point. That you absorb it and absorb it. If you want to do everything in bad, kill the soldiers, select a grenade launcher (key E) and explode a tank, and then absorb a hurryly evacuated agent. Epilogue, for the latter, there will be the same. Having access to the memories, you will get acquainted with the system of obtaining information in the game, which will open the plot along the grains.

Now, after the opponent's absorption, you need to quickly hide, because the remaining soldiers are not too glad to your presence. When no one will chase behind you, the mission is over. The passage of the prototype gives you a certain freedom - you are free to go on the main task designated by the yellow star on a mini-card or side tests designated by green icons. Depending on how high quality you perform these tasks, you will receive a different amount of experience, starting from zero.

In addition, during the wanderings in Manhattan, you can see the appeared orange icon in the form of a head. This means that there is a scientist or a person who has to do with your past. Upload it to get a scribe of memories and a little experience.

After entering you go, go to the apartment of your sister marked with an asterisk on the map. Before proceeding with the task, the passage of the prototype recommends that you buy the ability to roll over 100 points of evolution. Considering what you have to have a very sensible offer. In the apartment, Dana will tell that on your laptop there are two names - yours and some Elizbaet Green. It seems that it is located in the heart of the Gentk complex. It is there that lies your way.

Initially, the passage of the game prototype will send you to the roof next door to the complex. The easiest way to get inside the perimeter is to take the appearance of one of the soldiers. Make it is not too difficult - there are quite a few of them near the gate. The only problem is that absorbing one, the rest will surely notice and have to go back to the city to get rid of the chase. So, truth-untrue getting the appearance of a soldier and getting rid of the tail, go inside the yard. To penetrate inside the building, it is necessary to absorb the commander - he just walks in the courtyard. But there are two but. First, there are two virus sensors in the yard, which will raise an alarm if you approach them too close, secondly, it is imperceptible to absorb the commander is almost impossible, so the alarm will rise again and again will have to "reset the tail." When you finally get inside the building, you will be waiting for another plot roller, who introduces you to Elizabeth Green - a supreme girl mutant. The last, no longer thinking, the window will fight you, sneaving his girlfriend - hunters.

Once in the courtyard, Alex will understand that the only way to cope with the creatures is to lure them on the military base nearby. Hunters, meanwhile, will chase you, along the way, destroying soldiers. Run on a military base on maximum speedUsing jumping to evade the attacks of hunters next to your heels. Quickly run on the database and take the roof. When you find yourself inside, the passage of the game Prototype is transparently hinting on the Bazuki, standing at the wall. Quickly grab them and start shooting in hunters who are failing after you through the roof. Very good shoot in hunters in a jump. Also, do not forget to aim (Tab key).

Please note, some hunters will be stunned - a red DNA chain will appear above their heads and you can absorb them. Oh yeah! Now you have claws. With their help, it will be much easier to kill those creatures that soon put together from the ceiling. Be sure to restore, use each such opportunity, as the battle is to be serious. Do not let you get yourself into the angle, then there will be quite a bit chance to survive, do not forget to use ruling.

At a certain point, the battle of the main character is aware that he will not be able to cope with all the hunters and notice huge tanks with something hot. You need to destroy all six tanks. It is not so easy to do so, since each of the tanks need to apply quite serious damage and fight back from the upcoming hunters. It will be quite nice if you clung the attack key to "charge" a blow and put Baku greater damage. When all the tanks will be broken, the passage of Prototype will show you a roller with a powerful explosion - the building will collapse, driving under tons of fragments of deadly hunters. And in the meantime, you need to hurry to leave the remains of the base - local warriors are not very well customized.

After successfully passing the mission, you will open numerous new improvements, as well as additional tasks. One of them that is recommended to visit, a massacre of soldiers in the Central Park.

Having played in the butcher, time to continue passing the game prototype. Your goal is sister's apartment. Before you get a mission, you will demand to buy the ability of secretive absorption (it will not be very superfluous). The sister will indicate the next thread to the past - your girlfriend Karen Parker. Go to the point indicated on the map. New York has already changed markedly - in the city is raised infected, and civilians run in panic. The real affiliate of hell is not land in the house opposite Karen. The only way to save the girl is to take it out of here on the armored personnel carrier. Go outside. Nearby will be soldier with a blue symbol (DNA chain) - it needs to be absorbed.

Having understood with the soldier, run on the sign on the mini-card, will find yourself in a military base. To continue the passage of the prototype, you need to absorb the commander. Here and the skill of secretive absorption is useful. Use it when the commander will be behind the trucks, if you do everything right, then the soldiers will not notice anything and you can go inside the building. Now you need to absorb the driver of the tank. It is in the corner of the Angara. After that you will gain the ability to invite tanks. Go to the courtyard, your unit is already waiting. Press e, climb inside and go to point marked on a mini card. While you have endless cartridges and rockets for the sake of fun to suppress passers-by and military - it will bring some evolutionary points. In a small square, where the mini-card will lead you, you need to destroy infected people. To do this, use the sight (Tab) in conjunction with the LCM (machine gun) or PCM (Ranker). When everyone is destroyed, you will say to return to the house of Karen. Now the cartridges and rockets are worth saving, because they stopped being endless.

As far as you can remember, there is a huge hive near your girlfriend. It is necessary to destroy it. To do this shoot in the outskirts on the house. You can use both machine gun and rockets. It is also advisable to aim. It is worth paying attention to hunters if one of them suddenly wipes your tank and wants to destroy it.

After successfully destroying the hive and explosion at home, continue the passage of the prototype and park the tank in the blue zone in front of the girl's house. After that, you need to get rid of persecution (if it is). The indicator of your search is located next to the mini-card. If it is red, then you need to escape from here, destroying those who will chase you or will be on the way. If the helicopter will take part in the persecution, then it is best to quickly knock the tank guns.

After you stop search, carefully head to the place designated on the mini card. Try to do not extract the military and do not fall out of weapons on them, but it will not have to hide from persecution again. Tank Park in the blue zone in the courtyard at home. The girl is saved, and the next story insert awaits you.

After the next mission in the passing of the prototype game will be over, you can chase a little - the game has prepared new additional tasks for you.

The first and very interesting is the cycle of the "Absorption" tasks, in which you need to absorb the character marked with a green fish on the mini card and then perform certain conditions. For example, in the first task "Hunt scientists" you will need to get to a group of scientists for a certain time, absorb them, as well as kill their defenders. For this you will receive a considerable amount of experience. With the passage of the series of these tasks, the awards will increase. Already in the second task you will allow you to open the ability of the "artillery strike".

Another new type of tasks is battles. In these tasks you need to fight with mutants with mutants or vice versa (depends on the task). This type of tasks is extremely fun and interesting. So, in the first of them, you have to fight with six dozen mutants against the same number of the military. At the same time, the latter will be armed with tanks and grenade launchers. Plus, to get a medal, and with it and experience points, this task needs to be performed during a certain time. And yes, I forgot to say, no one forbidden to invite the tanks!

On this, the first part of the passing game prototype is over. Subsequent passage will be no less interesting and bright.

In Prototype, the hero for one mission kills about three or four hundred people. He chops them into pieces, throws into helicopters, eats and bursts. When it is bored, he can sit in a tank and shells running around citizens. For the same purposes there are a helicopter. PE

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Manual

In Prototype, the hero for one mission kills about three or four hundred people. He chops them into pieces, throws into helicopters, eats and bursts. When it is bored, he can sit in a tank and shells running around citizens. For the same purposes there are a helicopter. The character challenges the whole city, and a third of the screen clearly occupies pouring blood. A simple question - healthy, sane to people to play it?

"Ho-ho, it is famous!" - Ellochka Shchukina would exclaim, show her Prototype. Such a capacious phrase is difficult to translate from Russian into Russian, but it means approximately: "It can not be, yes this game has a plot!" Surprise girls are easy to explain. The developers so often in the rollers and interviews did the focus on the dismemberment, the mountain of corpses and the total permissiveness, which (swear!) I thought that the whole gameplay comes down to a simple scheme: the hero has superpost, the city has a thousand inhabitants, using the first, to disturb Second. It turns out that there was a place for intrigue in the spirit of Santa Barbara, "Luke, I am your father" and other puzzles of the format "Who is a mother who is to whom the Son."

But ... we run forward - readers who are heard about Prototype for the first time, may not understand what the author is so much surprised. I apologize for such a sharp start, let me show you the first moments of the game. They will answer many questions.

Only we have time to click on the cherished New Game, as we immediately find themselves in the midst of the driving city. On the one hand, zombie mutants run, which nibble each other, gnawing the military, gnawing us. On the other hand, they run on the military who shoot each other, shoot the mutants, shoot in us. And in the middle of all this disgrace is somewhat detached and even stupid we are - the hero of the game Alex Mercer. Does not bite, does not palette from guns, but just worth it. But as soon as he passes under our office, the inner voice from the speakers says: if we want to survive - you need to kill. And in the first five minutes, we, bend your fingers, split four tanks, tear up a couple of dozens of military heads, pass five dozen mutants and another hundred simple passers-by.

Destroy all - the case is completely infertility. We clicked literally on two or three buttons, and corpses are already lying around without hands, and the hydrometeorological center fixes the flood - blood floats the basements and interferes with the outdoor movement. We do not use any weapons, Alex is self-sufficient - if necessary, the hands will turn into a whip, it will take - the stone will do. He runs away from the enemies along the walls and, if desired, can even takele.

Having played fifteen minutes, the willy-unill player will kill more than the well-known postman for the entire mentally unbalanced career. But what's next? Thousands of corpses, tens of thousands, completely destroyed New York? The screen goes out, and here it is the "ho-ho".

Place for "ho-ho"

Neither the dead nor burning buildings. Bright, but only from thousands of lights Night York. What mutants are you talking about? I think you need to spend less time at a computer. There is no soldier either, even here even the police car will rarely meet, what to say about tanks ...

18 torn sheets knocked off the calendar, and the hero took all the abilities. Alex had just woke up in the morgue in two seconds before the opening, his little shiny, tormented amnesia. Who he is - does not remember. Why can the car throw - does not know. Why does the helicopter shoot in it - does not understand. And he wants him just one thing - to know what the hell does it take place at all.

Starts are not the first freshness. Memory emancates almost every little bit self-respecting hero, and jumping from "how will be" in "How it was" computer games Already extermined to holes. But Prototype is beautifully out of water.

Wrapped off from the military and waiting the night, at dawn Alex rises to the roof and looks at a completely ordinary morning of the city. We jump down, we run past the apathetic passersby, sweep them, someone can even knock down. Nobody cares. New York still does not know who we are. New York still does not know what will happen to him. But we have already seen everything, we tried deadly techniques, we saw thousands of infected, mercilessly tormenting each other. After painfully not even yellow, and orange city we turn out to be near the green central park under the blue sky. Fifteen minutes ago it was difficult to believe that in the game it will be possible to just walk, watch the citizens, calmly jump from one house to another.

Mercer Rough, tough and not particularly smart. Going to finish the hunter from the rocket. Point blank.

In the first missions, only local clashes are waiting for us. It is necessary to catch an important concern, get to the apartment of the sister, go to the military base in the case of a soldier. It is necessary to fight, of course, and sometimes two dozen trunks fall into us, but all the battles are not very different from the shootings from other militants.

It takes day, the other. In the news reported on the foci of some unknown disease. The departures overlap, the military is already being passed through the streets, there are tanks near the taxi. New York does not get lighter, each morning, Alex still rises to the roof and sees the city. More and more infected, troops are already fighting not only with us, but also with large animal mutants - hunters. It's time to try to save and "big apple", and the whole world.

May the Savior come!

The correct superhero could not not take advantage of the excellent position of the city. So easy to get on the first lane of the newspaper ...

Alex does not hurry to revenue. Fits sister, and she helps him with finding information about himself. Merveser is absolutely no difference, how to extract information. In one day, he has time to destroy the villains of the viruses, then the military base, which restrained the attacks of mutants to residential neighborhoods, then saves the military helicopter, takes them to the base and already kills absolutely there.

Hero - clutch of cynicism. He is completely indifferent to everything except sister. In order to grab one person you need, he will eliminate three dozen soldiers and kill hundreds of ordinary inhabitants. He does not torment the conscience when he rides in the tank on the cars when he shoots the enemy, and falls into the crowd of passersby.

It is difficult to believe that even a very offended by the government of the boy is capable of such - but it turns out that Mercer and not a man at all. He is a virus. Yes, in the literal sense of the word. Virus. embodied in the form of a guy in the hood. Almost nothing left of Alex himself. Therefore, we are equally calmly killed and monsters, and military, and civilians. No compassion and speech can be about any compassion. He is like bacteria that fell into the body. It's a pity to destroy the body?

Hour boredom

But the hero will understand it is not soon. He would just just find out what happened and continues to work. The beginning of the game partly reminds GTA. We are in an unfamiliar place, everything is alien to us here. We can just wander around the city, but why do it - it is unclear, I want to save the plot missions as soon as possible. They will definitely tell where to go and what to strive for.

Jobs first pretty simple. We must deal with management. The hero runs far from only the crowded streets and long highway: jump, and Alex rushes along the wall or ceiling. If desired, it may not fall on the ground at all. Yes, and fights here are not quite ordinary. The military die from one blow, no mass fights, everyone gave each cap - and all dead.

Such a custody of developers and a long acquaintance with Azami is terribly bored. The first hour of the game is the most tedious in all passage. Prototype has no interesting features during this period. The plot is still nothing intriguing, it is unnecessary simply, the aimless runs on the roofs are bored.

We must move forward. Until you get distracted for walks in the city. It is better to quickly finish with a tedious accession and proceed exactly to what the developers often told about.

Branch of the apocalypse

As soon as we begin to give superpost, the game will instantly transform. It seems to be before the enemy, only one strike was enough to die. But when Alex's hands turn into huge hammers and he, having strikes, suits small earthquakes - the impressions are already completely different.

On the road there are forty soldiers and tank. We are climbing on the roof, we run out and just fall the giant fists forward. The tank explodes immediately, five soldiers that stood beside, fly apart, resting the rest of the shock wave.

Choose another skill, for example, the increase in the power of the hero. We make a jerk forward, instantly grab the military, three jumps, the hero is already on the roof, and ten meters from it a helicopter. We run out, repel from the ground, slow down and slowly, smoothly launch the soldier into the turntable. Explosion, helicopter falls, and we fly further.

Total attacking supernormalities five. And each player can choose a loved one with which he will run most of the game. There is no such thing so that, for example, hands-hammes were needed only against tanks, whipped against helicopters, and blade - to eliminate infantry. Any "Alemon's" weapon will fit almost for everything.

Pound Izyuma

From the selected superpost depends on the passage of tasks. They are not very diverse here, but even by the end of the game are not bored. Each has a raisin that stands out against the background of ordinary battles with thousands of enemies. So, for example, we need to get to the military base and ... right, to kill everyone there. But we don't just need to knock on the door and say that we, they say, Alex Mercer, the mutant, whom you have been looking for a long time. No, we are reincarnated in the military, we will steal the helicopter and fly to the revenue to several groups of soldiers who fight with tentacles from the ground. Before that, nothing like that was. We are flocked to the fighters who are disabled from the last forces, trying to plant a helicopter, but the enemies interfere. The giants tentacles grab passing cars past and launch them Rovenko in us. Acknowledge, feelings are very unusual when the truck is not going along the road, but flies towards the helicopter hanging in a hundred meters above the ground.

Then we still have to run away from helicopters, fighting on the highway with tanks, fight predators. The set is standard, but since the basis was the rescue operation, it was not to complain about the same way.

Such examples are exactly as many as missions. We will have to attack the fortified area of \u200b\u200bsoldiers with monsters. In another task, on the contrary, it is necessary to defend an army tank from angry hunters. Then we will have to chase a huge monster who kidnapped sister, and after a few missions - already run away from him, but so that he will upheat to the enemy base: the whore is a monster and quickly dramatically, but so that he always has and felt and felt What is about to eat ...

Free city

Without the plot, Prototype will lose the lion's share of charm, but the story remains a modest. She does not get out of the fore, it does not cover the rest, quietly waiting for its o'clock, only telling us: if we come - she will be glad.

The reason for this behavior is obvious - we were given a huge free city. No corridors, limiters and prohibitions. You can just just jump from the roof on the roof and make tricks on the Assassin "S CREED manner. When infected areas become more, then entertainment will add. You can climb on the roof and watch the military fight with mutants. Sit so five minutes, and then Itselves in a fight in the fight. And if we want - even clean the quarter from the source of infection. Not long, of course, but half an hour in one of the areas will be calm.

Such aimless "walks" are not bored until the end of the game. Sometimes it's just nice to run on New York, to get into the next fight, something to break or protect. And even though the city is rather dead than alive, it is very successfully masking. Taxis go around the circles, passersby do not understand what they are doing on the street - but it does not matter. We still have no time to follow them. They go back and forward, and we run on the roofs, we are not up to them. And the developers, in principle, did the right thing that they did not waste forces. It is much more important that, for example, soldiers fight with mutants and can be seen as the tanks enter the infected quarter and shoot each of the already mutating or no man. Such life needs a game, and that the townspeople do not catch a taxi - lyrics.

Still in the free game you can perform mini-tasks ( Events.). They are divided into several types. In some, it is necessary to run faster to some point, in others to kill for minutes three hundred monsters or knock down a hundred helicopters. Thirdly, we spell on the side of either monsters or military and try to destroy the enemy team. With each mission of such entertainers is becoming more and more. Sometimes it is nice to experience my strength and check whether Alex runs quickly, whether he is well managed by a tank. Especially since the ranking system is provided, an important experience is given to us for receiving a medal.

There is where to grow

The experience in the game is quite material, it is possible to buy various skills and skills on it in the Prototype world. Such supervalues, however, are issued on the plot, and it is not possible to get them before. But after the hero is already growing a personal whip, we can improve it.

The role-playing system reminds (even outwardly) the one in the Web of Shadow. Several sections, where we improve the skills of combat, the amount of health, speed and movement methods. So, at the end of the game, Alex does not remind himself at all at the beginning, and therefore it is very difficult to replay. After all, only recently we ran four times faster, and now we can walk (although at the first acquaintance Alex seemed surprisingly furious guy).

If you are not big lovers of a free game and preferred to move on missions, then to the last mission hardly learn half of all the skills. And it is even good, allows in the second passage to focus on something else. After all, ProTotype has very high, and after full passage opens high level Difficulties - What is not a reason to experience your strength?

Bad wrench

There is something that puts sticks in the wheels. I will not scold the game for the graphics, especially since she is sweet - although not today, but it looks worthy. Let's talk about the atmosphere that Prototype is trying to lose all means.

The project was originally liked by the fact that the developers returned us to the past and forced to look at the dying city. Interesting and unusual torment of the hero, when he learns that Alex Mercer is only a shell, not a person. But demiurges did nothing to believe in the reality of what is happening.

In the screensavers, everything is gloomily, repulsive and frightening. In the game from enemies, pink rounds fall, the military does not pay attention to what we fly over their heads, but about the gloomy and stutter it is not worth it - there is no class.

Unpleasant when we turn into a soldier in front of the entire army base, jump for twenty meters and fly, and they don't care. And hundreds of such errors. They are trying not to notice them, because the project is good ... and come to final titers in some confusion. There are many harpped buckets. But they practically do not relate to the gameplay.

Prototype conceived as a completely reckless fun, when we can destroy the whole city with one character. The POSTAL type project turned out to be much deeper and more interesting than it could be assumed. The game will surely compete for the title of the best militant of the year, and we are very waiting for the second part. The developers promised her, and the plot unobtrusively hinted about it ten thousand times.

Street magic (Upgrade)

In this section, we will analyze the skills and abilities that Alex Mercer possesses. I decided not to list absolutely everything, for some skills are quite obvious. For example, the ability to capture the tank - is it necessary to explain that it allows ... to capture the tank?

Superposable (Powers)

This section includes all the "weapons" of the hero, which will grow from his hands, - claws, whips, blades.

Claws Power

The first superpost of the hero. As soon as it appears, Alex becomes more self-confident. However, rejoice early. Military we can kill and fists - any person is enough of one blow. Claws do not make the battle easier, and therefore it is possible to use them in such battles only for aesthetic reasons.

So to combat mutants, this ability is suitable better. Still, the hunters in the first pairs are difficult to kill, and claws will give us a slight advantage. It's bad one - very often we have to beat in the jump, and all the air strikes Alex spends his foot.

There are two interesting improvements for claws.

GroundSpike (Upgrade 1 and Upgrade Max) - Allows you to destroy a particularly smart opponent at a distance. We put legs on the width of the shoulders, then raise the right hand up and sharply dug it into the ground. From under the ground right under the legs, the enemy instantly grows spikes. The enemy skeins to death or immobilizes for a few seconds. The higher the level of skill, the more painful the spikes beaten.

Apply best against hunters. If you walk down the street and suddenly see how this pinkish creature runs to you, immediately release the spikes. This will slow down the mutant, and will give you time on the jump and the next kick. Sometimes it turns out twice to apply the spikes before the enemy turns out to be next to you.

On a note: Spikes work anywhere. You can stand on the roof of the house or the deck of the aircraft carrier - they will still grow under the legs of the enemy.

Dashing Slice. - The second type of improved claws. Allows you to strike with a scatter. Against people again it is useless, because they can even be killed without accelerating with a poll, but it works well against hunters and strong mutants. Although I do not advise you to spend glasses on it. Claws are not such a useful part of our body. They can not develop at all and even GroundSpike not to buy.

Claws can like purely visual - the hero with them looks beautiful and reminds Wolverine. However, there is no particular sense in their use. Because of some delay after hitting, a dozen soldiers cannot be chopped into the cabbage immediately, but killing the hunter claws are also not easy as without them. GroundSpike is also not very useful, although it allows you to have fun.

Shield Power

Partly passive Hero's ability. Why in part? On the one hand, it will be necessary to choose it for use, and the role in our lives is to play. On the other hand, we ourselves do not use the shield, the hero automatically blocks the blows, spreads pedestrians and cars with it.

If you believe feedback, very few players use the shield. In vain. In the first missions, the hero can kill the hero. She knocks him from the legs, and then the soldiers finish the breathless Alex. The shield takes over the shock wave, and Mercer immediately runs to revenge the offender.

From a large damage, this wonderful thing is destroyed. But after a minute she turns out again on the hand of the hero. Therefore, do not stand under the hail of predator strikes - jump, run and give the shield to recover.

Sulevableness is not improved with levels, but it remains useful until the battle with the last boss.

Armor Power

Appears somewhere after half the passage of the game. This is one of the last "magical" hero's abilities. And it is designed, apparently, replace the shield.

Armor significantly reduces the damage resulting by the hero and makes it similar to the Hyver. In battles, when the hunters attack us five or the tanks everywhere and helicopters, the costume helps much, but in most cases it is better without it. Alex often wins the enemy due to high mobility and slowing time. They jumped, for a couple of seconds stopped everything, noticed from where they shoot, and jumped into the other side. You can even fly away. In armor, the hero is cut off the wings, reduce speed and do not allow high jump. And without all this, it missed it trite. Lack of mobility.

I advise you to use only rare cases. Armor more creates the illusion of necessity ...

Hand-hammers (Hammerfist)

The first character of the hero, which looks very spectacular and causes a solid damage. Hands-hammers are originally designed to destroy the technique, but since they are wonderful on the square, they will not take advantage of them in the fight against infantry. The hero pops up to the ground, and people around fly around. Madly spectacular and efficient. True, one on one with some hunter leader to fight with the help of Molotov almost meaningless. There are no less than a second at the shuffles, during this time we will eat us.

It is possible to fully enjoy fists only closer to the second third of the game, when you buy all improvements. With them fights will be damn beautiful.

Hammerfist Smackdown. - The hero is just rumbling on the ground. It seems to be unpleasant only by yourself, but everyone who stands stands near the shock wave. It is very convenient to climb from the morning on the tank, straighten your shoulders, and then drop a couple of times. Soldiers are horrified, the hero is fun. Yes, and just fall into the crowd of funny - the quarters of the contaminated with the hands of the hammers one poured.

Hammerfist Elbow Slam - Development of the previous ability. The hero again drops herself, but now - after the jump. Accordingly, the higher we'll take it, the more painful for our fall. The free flight from the skyscrapers now ends terribly crying for everyone in ten meters from the landing us.

It is very convenient to use in the fight against predators. If you still do not have a blade and a whip, then take the molot fists, jump and fall, jump again and again smear yourself about the ground. Mutants will fly away a little and do not have time to bite the hero.

Hammertoss -the ability is extremely strange. The hero is running out, takes his hand and ... throws himself forward. Alex simply flies, and then from all the Dari backs about the asphalt. Why is it? First, funny. Secondly, for quick movement. Well, thirdly, if we choose in the distance any goal and will not be unnecessarily to hold PCM, then Mercer will fall at the desired point. Magnificent spectacle - we run out and mooring yourself in a tank. Truly, the hands-hammers are designed for entertainment.

Hammerfist is my favorite superpost. Let it not be the most powerful, but it really fun to fight. The physical model here is very conditional, but it looks extremely beautiful. Feel yourself some titan.

Whipfist Power

I will not see against the truth, if I say that the whip is the most useful supernormability in the game. With it, we can kill all the bosses, easy to get even far standing opponent, grab the passerby and eat it, instantly get to the remote enemies and climb into the helicopter. Any enemy will be defeated. Exception - tanks. They have to pick them too long.

The advantage of the whip - in the radius of attack. If all other abilities work only in the near battle (the exception is only claws with their alternative attack), then a whip can be easily hit by the enemy from afar. This means that all kinds of leaders and predators simply cannot like us while we beat them. The whip works fine and in flight, and when we hold the LKM and clamp the TAB, the time slows down. You can think a little and look around so that after the strike it is quick to jump to the side.

The whip helicopters are also indispensable. Several slaps - and pilots are already crying about help. You can and imperceptibly choke patrol probes, kill lonely opponents.

Street Sweeper -after the usual strike, Alex cut all 180 degrees to everyone. The whip moves not particularly quickly, but if the enemy turned out to be near, he will cut it in half. Very convenient, when military or infected a lot and they stand a little bit from the main character.

For serious battles, for example, hunters and strong mutants are almost useless. Too long, Alex leads a whip on the right left. In general, I do not advise. Eaten.

Longshot Grab. - The skill allows the hero or fasten the enemy to him (soldier), or take care of it (helicopter). It is necessary mainly to combat aviation. Very convenient - we use a whip and after a second you already throw away the pilots from the cab.

Capture is useful if you need to urgently jump on the monster. Suppose the soldiers wounded the leader strongly and can already be absorbed - click on the E key, and hungry Alex flies to the mutant. Also, the whip helps to catch some passerby, in order to fill their health. You can easily steal the military from the base. In a word - buy.

The whisst has only two skills, of which only one is really useful, but with him Alex is almost impossible to kill. We jump around a strong enemy and non-stop span. Helicopters are dying from two or three laughing hits, predators from four, a person is enough even one. So we can and destroy the tank: we grab the whip for it, flock, and then just climb inside.

Muscle (MuscleMass Power)

The hero and without this super supporting is not dead, but with her it becomes much stronger. Now his blows cause a huge damage, and everything he throws, flies further and when a collision does it very, very painful.

Without this ability to pass the game easily, but in Prototype it is very important that the weapon pleased the owner. I am madly like fists-hammers, although they are not the most efficient. Well, someone gets just incredible pleasure, grabbing passes and sneaks them a helicopter. Thug in bosses trucks is also not bad. Inflicts significant damage. You can simply in hand-to-hand to fight predators, especially if you have various bonds of shocks from the Combo section. The developers even specifically entered the enemy for this superpower. Super molds are best dying from shocking fists.

For the sake of interest, try any mission to pass only with this super supporting. Very other sensations from battles!

Musclemass Boost -just increases strength from direct attacks and throws. If you decide that the car on the monster is great, then you need to buy skill. But if not so sure, let's play without him - it's too expensive to pay.

MuscleMass Throw -increases efficiency from throws. Even if you rinse just an ordinary person in a tank, then the enemy takes the fifth of the armor. Like the previous ability to buy, only if you are sure that you really need big muscles.

Blade Power

The most powerful superpost, head above the rest. We must only a few blows to blow up the tank, and the infantry dies no longer in one soldier - packs. And without that weak claws after the appearance of the blade become useless, because the new weapon of Alex has no delay after impact. Moreover, with each new waving blade passes through the flesh, faster and faster. In the end, we do not have time to look back, but around the mountain corpses. Mixed into a bunch - military, hunters, infected.

The blade is so strong that many people do not like him. They say, to kill everyone becomes so simple that even somehow uninteresting. This is partly true, but there are so many enemies in some battles that there will be tight without this superpowance.

Blade Air Slice. - The worst skill at the blade. We join, clamp the PKM and then from top to bottom down the opponent's roaring. Tank explodes after one such impact! The hunter and helicopter dies from him ... This skill kills the desire to fight with hammers - they are worse. Only two enemies withstand this blow - the leader and the superman.

Blade Frenzy -Alex coping energy, and then delivers strong blows. Allows you to remove almost half of the hits in large monsters and chop up several soldiers and infected. Useful, but not as AIR SLICE. Therefore, it is worth buying only if other important skills are already there.

Blade Sprint Frenzy - Works, as well as the previous skill, only in motion. Mercer runs, removes the blade back, and then accelerates and chopped everyone on the way. Entertainment, powerful and efficient. But since the superpowance itself is very strong, the result is not so much.

The blade has only one disadvantage, because of which I personally enjoyed them only in the hottest battles, - it slows down the main character. Alex runs almost twice as slower, and therefore chasing for someone or just rushing on the highway is very uncomfortable. But in Prototype, the lion's share of pleasure is just in the races and jumps.

Thermal Vision Power

Everything around becomes blue, and heat emitters are highlighted with bright yellow. Sense from this is actually no. There is no dark dark places here, the superpost is given for the sake of one mission, and then simply hanging all the time in mortgages. Well, let them hang, it does not interfere, but it's no need to use it.

Vision infected (Infected Vision Power)

It works as the previous skill, only instead of warm-blooded highlights infected. It appeared for the sake of only one mission, after which it is strongly useless. Even in the head does not come, why it may take ...

Movement (Movement)

Prototype conquers even running around the city. In my memory, this is the best fighter where it is so beautiful and unusually moved. Up to the end of the game and even after the final credits, it is interesting to just get from one point to another.

Air Upgrades (Air Upgrades)

Since when moving most of the time we spend in flight, then these abilities can be considered the main. I advise you to develop them first, so that the game immediately became more fun, because now, passing the first missions, even somehow sadly soaring over New York.

Airdash -most fast way Movement in the game. Double-click ahead, and the hero instantly overcomes several meters. Riding on the roofs, sometimes jump and use the skill. You can just move through the streets. It will be released much faster.

Airdash (Boost, Double, Double Bot) -all these improvements only make better acceleration in the air. Be sure to develop them. Then Alex will be able to use Airdash twice and will overcome a greater distance. In most cases, to be on the roof of another building, enough just to jump and press W. four times.

Glide -allows the Mercer to soar in the air for a few seconds. Slower acceleration, but much faster than ordinary running on the ground. That is why ride the roofs better than running along the highway. Jump, use Glide, then Airdash, then again Glide, Airdash and Glide - the most high-speed method of movement in the game. The main thing is, if you fly long before the next high, then do not use two accelerations at once, because Glide acts only a few seconds and you can only recharge this skill. And without it, you will soon fly down quickly. And the most disappointment is that nothing is done in this position. Alex as a stone falls to the ground.

Air Recovery -without this skill, the hero falls the plastics to the land after the rocket falls into it. He makes a flip and can use Glide and Airdash. Perhaps one of the most useful skills. Very helps to fight with rocket meters and helicopters.

Running (Sprint Upgrades)

A poorer set of skills, but also necessary. We have to run a lot.

DiveRoll -the hero is learning how to make known left or right. Created to leave the attacks of enemies. It is used extremely rare, because it is meaningless - it is easier to jump high, fly the opponent and hit it with a whip.

SPRINT SPEED -the speed of running is increasing. It is necessary to buy, because initially the hero is not particularly fast. And after complete passage it seems that it is generally woven. With the levels rushing around the city will be much easier.

Jump Upgrade

The set of local skills is reduced only to one - the ability to jump above.

JUMP UPGRADE (1, 2, 3, MAX) - Increases the height of the jump. Last development allows you to almost with the highway to the skyscraper fly. Damn it is convenient, but you can do without it. It is better to develop other skills.

SURVIVABILITY)

The most useful series of skills. We like to run-jump along the roofs, but it can be done for five minutes longer - the hero will not die. Improve superpowers important, but many skills for them deliver purely aesthetic pleasure. But the viability directly affects the impact resistance of the alex.

Surplus Biomass (Critical Mass Upgrade)

When opponents are strong and there are a lot of them, in conventional techniques to ride them difficult. You have to resort to the strongest ability to which the critical mass is spent. If you develop the skills of this group, it will be much easier for us to throw enemies.

Critical Mass ability -actually, allows us to receive excess biomass. Now that the hero overeats, the residues of food, he does not spit on the asphalt and does not leave the plate ... Sorry, in the body, but processes into biomass necessary for the most powerful techniques.

ADRENALINE SURGE -when the screen is sulfur and the hero is preparing for rest, his blood begins to burst and demand. With this skill, you can use techniques that require excess biomass. Very comfortable thing, but it is unlikely to always support such a state. Very Alex fragile when health is a little.

Critical Mass Boost (1, Max) - Increases the number of excess biomass, which can store the hero. It is worth buying these improvements, since initially Alex barely has time to apply one ability, as already turned out to be devastated. But of it also constantly knock out surplus ...

HEALTH UPGRADE)

The section includes only one series of skills to increase the amount of health. Buy be sure. Play becomes much easier. It is especially important to have to develop health before the appearance of predators. They hurt so painfully that the original "Red Stripe" loses color in a few seconds ...

Health Regeneration (Health Regeneration)

In many role-playing games and militants, health recovery is the most important parameter. It is much better to quickly fill out the hits embarrassed from the hero than to have a big health strip. In Prototype, regeneration only slightly helps us.

REGEN RATE BOOST (1, MAX) -when Alex comes out of battle, health gradually begins to replenish. The skill accelerates regeneration. In essence, the very trickle. If we do not fight, we will easily find a "first aid kit." Capture passerby, we will rise to the roof and will chew it and look at the sunset. So I don't advise you to develop until the second level, there is no particular sense.

REGEN DELAY (1, MAX) -the higher the level of skill, the faster after the exit of the battle begins to restore health. It is also meaningless. It is necessary so rarely that spending points for maximum development even a little shame.

Combat skills

Table 1
Skills - what, when, how much?
SkillWhat mission opensPrice
Aerial blows
Flying Kick Boost.2.01: Past and Present10 000
Flying Elbow Drop.4.04: Errand Boy100 000
Flipkick Launcher.3.02: A New Order75 000
Body Surf.4.04: Errand Boy120 000
Air Stomp.4.04: Errand Boy50 000
CannonBall (Prerequisite: Palm Slam)4.04: Errand Boy80 000
Bulletdive Drop (Prerequisite: Glide)6.05: Children of Blacklight1 500 000
SPIKE DRIVER (PREREQUISITE: AIR COMBO)6.05: Children of Blacklight550 000
Strokes in Square
GroundShatter.2.02: Behind The Glass40 000
2.02: Behind The Glass60 000
Knuckle Shockwave.2.02: Behind The Glass24 000
Tendril Barrage Devastator2.02: Behind The Glass54 000
Groundshatter Drop (Prerequisite: GroundShatter)3.02: A New Order110 000
5.03: BioLogical Imperative540 000
Air Knuckle Shockwave (Prerequisite: Knuckle Shockwave)5.03: BioLogical Imperative380 000
Air Tendril Barrage Devastator5.03: BioLogical Imperative450 000
Strikes attack
Breakdown Smash.4.04: Errand Boy45 000
Uppercut Launcher.4.04: Errand Boy35 000
Air Combo.4.04: Errand Boy135 000
Curb Stomp.4.04: Errand Boy120 000
Palm Slam.4.04: Errand Boy75 000
Critical Pain Devastator5.03: BioLogical Imperative475 000
Air Critical Pain Devastator (Prerequisite: CannonBall)5.03: BioLogical Imperative200 000
Snapkick Launcher.8.03: SHOCK AND AWE900 000
Captures and throws
Charged Throw.2.02: Behind The Glass30 000
Sprinting Grab.2.01: Past and Present5 000
Sprinting Throw.2.02: Behind The Glass25 000
Long Range Throw (Prerequisite: Charged Throw)3.02: A New Order50 000
Hunter dirtnap3.02: A New Order250 000
Grappleslam3.02: A New Order195 000
PowerBomb (Prerequisite: Air Combo)6.05: Children of Blacklight500 000

Aerial blows

Upgrade window.

Flying Kick Boost -strike foot in a jump, but not quite ordinary: if with it to attack the enemy, Alex will fly to him for a few seconds, ignoring gravity. What a helicopter strikes that the tank that an ordinary person is all one.

Useful in two cases: when you need to quickly kill the soldier or knock the helicopter. A person is enough of one such pink, the helicopter explodes from two.

Flying Elbow Drop -the hero seems to be the RESPECTLER, after a high jump falls on the purpose of the elbow down. Weak mutants and people from this die immediately, the rest are destroyed. The ability can only be taken for aesthetic pleasure. It looks funny when Alex runs along the wall, then repels from her, makes the reverse flip and falls on the enemy.

Flipkick Launcher -the hero, making the reverse flip from the spot, hits the opponent's opponent's head and returns to its original position. Since all people and are so dying from one blow, there is no particular sense in this ability. But it looks beautiful - you will not argue.

However, this skill also increases the radius of Flying Kick Boost, and this helps at the initial stage to fight helicopters. So for the sake of this, the improvement is worth to take, and the flip twist is optional.

Body Surf -Alex chooses a goal, then slightly disassembled and two legs jumps on the victim's head. After that, he rolled back on her ahead and irrigates the street with blood. It looks extremely brutally, but effectiveness is the same as from other strikes.

Air Stomp -The hero jumps up, after which it instantly falls on the ground and suits small babes. All those who found themselves a few meters from him, fly apart.

Perfectly acts against the crowd of weak opponents, after the first jump, they die with a squash. Strengths survive, but several meters fly away from Alex.

Cannonball -the hero jershits, grabs himself for his knees and, as if the kernel, flies into the chosen goal. Damage from such a reception is great, with the form - extremely spectacular. Yes, and the radius of action did not take up. You can stand on the roof, take a tank on a fly somewhere on another street, and Alex will do it.

The main disadvantage - it costs this entertainment is expensive, although to those who want to be able to challenge, the ability will definitely need. On the gamepad it is not too comfortable, but on the keyboard - on the contrary.

Bulletdive Drop. - it makes it much faster to get to the ground after the jump and when landing, kill those who found themselves around. It is used rather for more speed moving than to apply damage.

Strike Driver. - Deals a strong blow to the enemy, who is cut off from the ground. Effectively against jumping predators. Alex knocks them down, removes a lot of health glasses at once, and then it can either quickly hit the foot or with the help of a charged whip to finish at a distance. Against people practically does not apply.

Mass strikes

GroundShatter -the hero beats fists on the ground and creates a small earthquake. All who stood beside, fly away, and weak opponents and dying at all. Differs from Air Stomp.just what is done not after the jump, but from a static state. In general, convenient and easy.

GroundSpike Graveyard Devastator -while using the skill around the hero, the spikes that destroy absolutely all are growing - from ordinary passers-by tanks. The radius is quite large, so you can get rid of several cars and pairs of dozens of infantry.

There are missions in which we will have to fight at once with the five-six-six supermans. This skill will help pass them almost instantly.

On a note: This and many subordination skills of this branch consume excess biomass. Without them to use massive techniques will not work.

Knuckle Shockwave -allows you to quickly discard anyone who turned out to be near the hero. It does not cause damage, but does not give the crowd of opponents to quickly score alexus. Apply the skill - and, while everything is on Earth, we can either become necessary, or shoot all.

Tendril Barrage Devastator - The hero "shoots" tentacles in different directions and kills everyone who turned out to be nearby. In essence it is analog Groundspike Graveyard Devastator, Only with another animation and slightly smaller radius. But the accuracy of damage is much more.

Groundshatter Drop -performs the same action as the skill GroundShatter., Only you can use even in the jump. The hero for a second hangs in the air, and then fell down. The convenience is that for "charging" the ability should not stand on Earth. This allows you to carry out a powerful reception and not fall under the paw to the predator or not be a burnt crowd of infected. In principle, very convenient.

Air GroundSpike Graveyard Devastator - Works, like the original skill, only "charging" back in the jump. Of course, you can buy, but there is no fundamental difference. To bring down the animation of the preparation of the release of spikes is impossible, so that there can be no danger. Then why jump at all? If only for greater effect. They were signed from the skyscraper, and in the landing, they were also separated ...

Air Knuckle Shockwave. - From the original it is different ... it seems you have already guessed, right? In fact, quite comfortable. We run out, jump into the crowd and throw away all right away. Now you can either kill each one, or to invent something else. But there is no sense to develop for the checkmark. For the next trading is next.

Air Tendril Barrage Devastator -in general, the release of tentacles after landing to Earth. Expensive and meaningless. Basta.

Strikes attack

This is such an interesting thing kills everyone who is in the action zone.

Breakdown SMASH -the first combination of shocks that the hero can explore. It is performed very simply - you just need to quickly push the kick with your hand and hold it a little longer once.

Against people to use almost pointless, because already the second blow is on the corpse, but it looks beautiful and can please the lovers of spectacular battles. With monsters to fight only this combination is extremely difficult. Better and do not try. We must wait for new ones.

Uppercut Launcher. - The hero jumps to the enemy and makes the most powerful Uppercot, which either kills or throws the enemy into the air. Excellent combination against predators. These animals are very annoyed, and with the help of such a skill we can easily neutralize them. The enemy unexpectedly turned out to be near, you beat, and now it is already lying a few meters from you - you can counterattack.

Air Combo. - The hero causes several strong blows to the enemy in the air. Excellent continuation of the previous skill. First, the uppercot throw the enemy up, then we finish it. At first, kill these two combinations will not come out, but later, when Alex will increase muscle mass, predators will pay bloody tears.

Curb Stomp. - Very brutal seeking reception. Alex feet the head of the enemy lying on Earth. It is very effective to use after receptions that spread targets. At first they overturned everyone to the ground, and then quickly finished the most dangerous.

CURB KICK -reminds the previous ability, but Alex does not smear the head on the ground, but simply hurts the enemy. Although the effect is the same.

Palm Slam -Mercer creates a shock wave. Who gets into her - flies away from the hero. Some of this die, another just gets much. It is convenient, of course, but it is much easier to use the skills that damage damage and discard everyone who is around, and not just right before your eyes.

Palm Slam Devastator - It works like the previous ability, but requires excess biomass and causes a monstrous damage. You can use to destroy bosses or predator leaders. This is one of the strongest blows, so I advise you to purchase.

AIR PALM SLAM DEVASTATOR -all the same, only the destroying wave we release in the air. It will come in handy out of a thousand. You can try so a helicopter to knock down ...

Snapkick Launcher -the hero hits the enemy by foot, and he flies away far away ... It works only against people and small mutants and created for entertainment. Practical benefit is no more than from the usual hook to the right. But who wants to have fun - please buy.

Captures and throws

Charged Throw -allows you to throw passersby to the selected object. For example, you can throw an infected in the rocket meter. Moose both. Or the automatic drive to start the helicopter. It is necessary to buy, but to apply best with enhanced muscle mass.

Sprinting Grab -allows the hero to have enough people on the run. It is very convenient when you have little health, terrible monsters are bothering behind and there is no time slowly and gravily pick up the delicious sacrifice. Just moving forward, go away from the attacks of the enemy and always press E. As soon as someone grabbed, quickly jump on the first roof, sleep snaps, and you can even resist the enemies. The skill is initially given.

Sprinting Throw -allows you to throw objects while driving. The ability is cheap, for many useful. Buy worth it.

LONG RANGE THROW -makes it possible to throw objects further. It is useful to those who play Alex with an increased muscle mass. In this branch, too, there are similar skills, and if you purchase them, then Mercer will be able to kill enemies long before they get to him. For the rest, in principle, it is useless. Someone to quit is the fun except ...

Hunter dirtnap - Pretty expensive skill. It allows you to grab the hunter and tilting it to the ground. That is, over a few seconds to immobilize. In general, I prefer not to approach these shoes closely. They can be perfectly killed at a distance, and if they were nearby, then you need to cut the blade, and not try to arrange a free struggle among flying bullets and boning from us on a piece of mutants. If my beliefs are close, then this ability is better to ignore.

However, if you like the Middle Fight, with this skill will be much easier to play. Blow, blow, throw, jump and fall elbow on the enemy. Almost wrestling, only there are no ropes. Well, the blood of liters is ten more.

Grappleslam - Allows Alex to grab a person or a small mutant behind the leg and shook his head on asphalt. It looks extremely brutally, however, I repeat, nothing special. And you can buy such an expensive skill only in order to satisfy the thirst for destruction.

PowerBomb. - Alex is enough enemy, jumps up with him up, spinning, and then throws on the ground. Beautiful, entertainment, but also useful as a standard foot. In general, the next skill that is not created for practical benefits, but for entertainment.

With the skills we committed. However, one feature of the vital activity of Alex Mercer, we still have not considered ...

Hero and high technology

Not only with the help of mutation, we can fight in Prototype. Alex is ready for any second to grab the machine from the opponent or climb into the tank and already with its help to harde the reasonable, kind and eternal.

Mercer with machine guns and machine guns. At first glance, run with this weapon - a completely meaningless occupation. However, it is worth only to try, and it turns out that it is extremely convenient. Suppose you attack the enemies of fifteen or twenty. All the military, all shoot, everyone wants to kill ... grab a machine gun, jump and, pressing Tab, shoot in turn in each. At the time of the sight, everything surrounds freezes, as if time was slowing for you. Everything works automatically, you only need two keys to harm. The rest of the computer will make it myself.

Faster enemies and not kill. Only if you stand in the center and enable the skill using excess biomass, but it will not always work. And the machine or machine gun even against hunters can be used: jumping and shooting, jump again and shoot again. It is impossible to kill you.

In short, if you need to urgently pass the mission, and you are somewhere stuck - throw away all these mutant things and take a normal human machine.

Mercer with rocketans and grenade launchers. It is not worth using people, but against mutants just right. Two or three shots - the hunter is dead. Small mutants sometimes grab even one accurate hit.

By the way, the grenade launcher in battle is still preferable. He is rapid, and he has a weighty wip. Ranker is almost disposable.

Mercer in Tank and BTR. Very fun pastime - drive monsters, sitting in a protected thick armor machine. True, the hunters rather quickly open it if they fit closely. But this is "if" we can easily eliminate. When many mutants are attracted at you at once, just move back and shoot and firmly shoot. It is useful to take powerful mutants in the sight - so rockets will fall on them.

Put someone almost useless. Those who represent a threat and from the machine gun are kindly dying, but leaders and hunters will not agree to this. It is more likely to disassemble this tank for spare parts ...

In the struggle of two combat vehicles wins the one that moves. That is our. For the enemy is capable only to shoot somewhere in the middle house. Always drive and firmly shoot two guns. By the way, for the destruction of technology very generously awarded experiences.

And even on tanks and berths, well cleaned the infected buildings. This is also an experience! So you can buy absolutely all improvements at the end of the game.

On a note: In one of the mini-games, we give a thermobaric tank. It must be used to try out, and necessarily in such a format, for in the missions to reveal all its potential will not work. It can be killed on it with one volley to kill the Mutants of Edak thirty. Unfortunately, it is impossible to ride around the city on it.

Mercer on helicopters. Fly is wonderful. No one can get from below, you calmly kill everyone, pass the mission and earn experience. If you can sit in the helicopter and to move further on the plot - use it. It's easier now.

The only threat to you is other helicopters. They shoot homemade rockets, from which it is extremely difficult to evaporate. The easiest way is to fly for the skyscraper. Therefore, I always try to keep not over the clouds, but down, so that it always was to go. But if it is sharply climbing above, it does not help. I tried many times - the rocket still pulls out.

If you understand that you will soon be gathering you, and the helicopter has quite a bit "health" ... to be closer to the enemy. No, it is not necessary to tash it. Just jump out of the cabin and whip cling to the "turntable" of the enemy.

But it is best to avoid fighting one against five - it is in these we usually lose a helicopter. So, in advance, knock the opponents who have noticed you, fly away when the rapid response group is approaching, and track the surveillance cameras. They need to instantly sneak rockets.

Now you know about Alex, it seems that everything. Even awkward somehow, right ... It remains only to wait for the addition, in which he will again find what to surprise us.

Enemies

Conditionally, all opponents in the game are divided into two types: military and infected (or mutants). Sometimes we fought only with one type of enemies, but more often you have to resist everyone. Alex in New York is not very and loved. His even his native mother in the grave tried to drive, what are there already talking about unfamiliar people? ..

Mutants

Approximately at such a distance need to protect the tank from hunters.

Infected ordinary -the easiest type of opponents. These are ordinary people who recently affected the virus. Most of all, they want to eat and infect, and therefore, when approaching the hero, they immediately attack. But they move slowly, attack only near, they almost do not know how to run. Their main function is to wander through infected quarters in the same way as their healthy fellow citizens do on the peaceful streets.

However, some danger they still carry with them. There are always a lot of them, sometimes ten or twenty infected stand literally a few meters away. And if Alex decides to run along the road, they can spoil health strips. Therefore, it is best either to move along the roofs, or turn your hand in the blade and cutting everyone who was near. Run ahead and swing the edge - the mountains of corpses, several thousand experience and blood liters are guaranteed.

Infected developed -this kind of mutants originated from the military and those who developed the virus. Such opponents are distinguished by the fact that they are more adapted for the battle. One hands turned into a claw, other much more fellow, and others know how to run and quickly attack Alex.

Kill them at the beginning of the game very difficult. The first two missions they are our main headache, because even three blows of Mercer are not very terrible for them. The warrant is grabs and one light kick.

If there are no skills, fighting developed in advance in the air. Jump, beat, jump again. They can not ride and install the block are not trained, as a result you wander and do not spend your health. However, it is not so impossible to overcome the group of opponents. They confuse the hero faster than he will have time to turn the next flip. Therefore, without battle abilities, avoid, and after the appearance of claws, you can easily spread the enemies with packs. The main thing is to always move and beat, beat, beat.

On a note: In plot tasks, when we need to kill a lot of infected, take a grenade launcher. It is easier to reflect the attack easier.

Spikes are comfortable. Once - and all the enemies are dead.

When the Alex, the fists of the hammers or blade, you can not be afraid to be infected. They become delicious walking experience, which is easy and pleasant to hunt. You can clean the whole neighborhoods: with Bor on the hundredth - Merveser skill.

Hunter - At first, just an incredibly complex opponent. The game appears gradually, one or two individuals at a time, but then a dozen will suddenly meet at once.

He has a lot of health, until the end of the game we are not able to quickly kill it, except for two powerful techniques. Damage he causes such that even a wolf howl! Two impacts, and Mercer is already thinking of taking sick leave.

First, it is best to deal with hunters with a whip. Jump, aims, beam. I again jump, aims, beat. And so until the enemy is ready for eating it into food. A little later fight this enemy will be solved with the help of increased muscle mass. It will be possible as simply fists in a huge Hare beat, and to rush into it to all that will be touched on the arm. For example, a taxi. It will be unexpected.

At the later stage of the hunter, you can kill with one blow - with the help of the skill Blade Air Slice.. Once swallowed, and the enemy is defeated. Although I advise you not to kill this animal. Leave her some health to devour. Such a dinner will give Alex a lot of sweet biomass.

Hunter leader -a more advanced individual, it does not kill it in one blow. However, it appears when we are already managed with the character and we can apply several dozen excellent skills.

The leader is most often running along with the packs of ordinary hunters, and therefore it never turns out to do only them. In the symbols, where there are several strong monsters against us at once, it is almost impossible to resist our feet. Sugostates almost continuously overturn on the back. Therefore, only air strikes must be used. For this, a whip and blade are best fit. You can still build muscle mass and flush into the enemies of the car, but it is not easy.

In many missions, we need to distract the leaders for themselves, so that they stopped growing important objects. Here, too, a whip will come to the revenue. One strike is enough for the beast to explore and dramatically wanted to break the hero on local mutant Cooks.

With rare battles one on one I advise you to use armor. She will help survive most battles. The damage is absorbed by it perfectly, but we do not need to fly if there is no hes of the leader.

It is interesting: For the first time we meet the leader in the plot mission. There he appears as a boss, steals the sister of the hero and flying - it is necessary to catch up. However, if by this time you already manage Alex, you can grab the reptile extremely quickly. That's just a computer will not get ready for this and kill Mercer. So do not hesitate!

Hydra -most rare view Mutants. Appear mainly in the plot missions, and it is quite interesting to deal with them. True, on his two fight, perhaps it will not work. Then we are going on a tank, then fly on a helicopter. There is even a fight when this creature throws cars in us, and we should shy on the "turntance".

The secret of victory over Gyutre is simple - do not come close to it. If you shoot it or throw something, then it will not harm. After all, it's not difficult to jump from the car flying in his side? Especially since you can always slow down a bit.

Military

Agents and scientists. We will have often faced with them. Usually we charge us or simply devour them, or first absorb, and then take the appearance. These characters do not shoot themselves, but they are always guarded.

We act like this. We run on the roofs to the goal, we find necessary man And fly to it. If you are not nearby, we do a few more jumps, breaking away from the ground, grab the sacrifice and take the walls on the walls on the other street. As soon as they stop pursuing - it can be absorbed. The mission is counted.

It is important: With the abductions, in no case do not use any mass skills. The hands-hammers that are able to kill not only guard, but also a goal, a couple of mutants and ten civilians in addition will look especially ridiculous.

Automans. The most simple in handling comrades. We notice, we are slowly moving in their direction, and then we kill any blow.

One car gun against Alex is an incredibly funny picture. Damage he inflicts ahow, even a pity becomes a man - he shoots, she tries, and we are so much the same ... But even worse, if we start running and jumping. Then it will be almost impossible to get on Merveser. And we need to put exactly one blow.

Sometimes car guns go groups. In this case, the easiest way to kill them from their weapons. They killed one, picked up the gun and killed the rest. However, any skill can be used and any skill to combine, and throwing objects and people - the soldiers are absolutely anyway, from what to die.

Machine gunner. The stronger automaton, but to get along the moving Mercer is even more difficult for him. Therefore, we will not walk the rotume, and take a whip and in the jump will kill one enemy.

Even at a high level of complexity, the threat does not represent. If you, of course, will just stand and wait for the machine gunner to aim.

Grenadier.A much more dangerous opponent. He runs with a grenade launcher and can very quickly blow up the glory alex. It is worthwhile to stop us for a while, as two or three such soldiers will start shooting, and the hero will not have time to do anything. It turns out on Earth and will finish.

However, high damage is compensated by low rapidity. In the end, we just need to move to not die. At the running hero of the enemies simply can't get. Is that their shells will send providence ... or a stupid script. To kill them better at a distance, why approach the one who moves with grenades?

Rocket meter. The most dangerous opponent. Even one hit is a terrible damage, and at the beginning of the game it is almost fatal. At a high level of difficulty, survive after that frequently fails.

The best way to avoid a collision with a rocket is to include a slowdown and dramatically make a double acceleration aside. It is still necessary to always keep the shield at the ready. It will completely take damage from the projectile, and nothing happens to hero.

The main power of the rocket meter is that he knocks down the hero from the legs. And when Alex lies, it can be thrown by grenades and charming from the machine gun. At high difficulty after that they do not survive. So be sure to get the ability Recovery.. It does not give Merser to fall the plafhmy to the ground.

Commanders and pilots. Like agents, only need for absorption. They may resist, but we are not much worse from this, because these comrades come from automatons. Another thing is that they are always on the basis and around dozens of soldiers with diverse weapons. So you need to act very carefully.

It is best to find a soldier in advance on the street, it is imperceptibly grabbed him and in the doorway to die. Now turn into it and run on the database. You can jump from the roof and jump around and fly around - everyone does not care. Noticing the commander you need to absorb, approach him from behind and use the skill that allows you to imperceptibly eliminate the enemy. You seem to be fully in his shell, and no one notices how one fighter was dissolved in the other.

Supersoldat. One of the strongest opponents in the game. It is impossible to kill one blow, it is fast, powerful and much more consistency of all mutants. Initially, it is submitted to us in the form of a boss, but soon these gentlemen becomes much (and in mini-games, it happens, and we see three dozen).

Supersoldat is really an interesting opponent. With it you can arrange real spectacular fights with grips, counterdovern and throws. To win, we need to have time to press the keys tanning on the screen. Did not make it? The enemy is enough Alex, she climbs, and the health of the hero sinks almost to zero. Another blow, and you need to start first.

For a battle, it is best to grow muscle mass. Then your blows will apply a much greater damage, and you can make interesting combinations. However, if you do not have time to click on the desired keys And often losing this bugiam, the Alex is able to fight them and at a distance. For example, with a whip or blade. If the supersoldat is a lot, then it is best to use some powerful skill that requires excess biomass. We are waiting for all the enemies to the alex, then jump and beat spikes from under the ground. And spectacular, and efficiently.

BTR. Small, movable, does not particularly hurt, but still unpleasant. This technique appears in the game only after we get molotox fists. With them you can break all anything, including this is an armored person.

If you shoot a BTR, try to flee not on the ground, but on the walls. Or, generally fly - so get into Alex even more difficult. Fit almost close to the enemy, jump onto the roof and start to beat the technique of fists.

You can also just capture the car. Include whip, the e key cling to the BTR and quickly fly to it. If you don't get a rocket on the way, then your appliances - you can begin to disgust.

Well, the most efficient way to win - just apply a few blows with a blade. You can jump in the jump, then only one good charge is sufficient. In later stages, there is a cute entertainment that does not make inconvenience.

Tank. Sad, rather than BTR, but one hit it is enough to fail the mission. The battle is one on one with this iron mahina is not terrible. However, sometimes they are four at once, and there are also dozen infantry and a dozen infantry and perhaps helicopters. At a high level of complexity, all this Mercer is extremely sad.

If there are a lot of tanks, you need to take only the blade and constantly jumping. True, sometimes jumping is very bad. If you want to apply a powerful blow from the air, then during a small hanging in flight it is easy for you to get. Therefore, I prefer to move on the ground, small jumps in different directions with acceleration ( Airdash.), and then, when Alex is already in a tank, just start actively waving the blade in different directions. It is best to press ahead and beat, so the technique will almost turn over, and its tools are no longer frightened.

However, when there are many enemies, they can hardly give you calmly destroy even one tank. Rockets cause high damage and discard Alex. I advise you to immediately seize the technique and try on it already destroy everyone else. If your car blew up, immediately jump into another. Hero's Health does not lose, but the opponents are slowly becoming less.

Battle helicopter.. Several tanks are not yet trouble, it's easy to escape from them. But here if you are immediately attached by a group of helicopters and has already been caused by a rapid response detachment ... Aviation is very maneuverable and can rise themselves so high that we do not catch it. This is especially dangerous when the hero is trying to capture the "turntable", and she goes up, whereas Alex flies, on the contrary, down. As a result, we spend time, fall and allow the enemy to get reinforcements.

At the very beginning of the game the simplest way Destroy the helicopter - kick him or throw the car. Later, we will learn more and passersby. It looks, of course, very unusual. However, due to the increase in muscle mass, we can shoot down such an expensive and dangerous car. Once - two enemies.

The whip allows you to just knock down the helicopters and capture them. It's nice to jump from one roof to another and try to get a scoundrel to fly away from us ...

On a note: Always track the movement of helicopters on the map. If they see, as you fly, - raise anxiety. And in the later stages of the game it is very unpleasant, it hurts a lot of opponents immediately appears nearby ...

A landing helicopter.The hassle itself practically does not deliver, much more dangerous soldiers he landing. If you see this technique, distracted and destroy it. It is better to knock down one helicopter than to fight several rocket meters.

Passage

Studying forums on the game, we came across many questions on passing. Initially, assistance in promotions on missions was not planned, but we still decided to answer the most frequently asked questions. And let's start with the destruction of bosses.

Elizabeth Green

Crown jumping of Mercer. Across a second tank will explode.

If you have a lot of free time and do nothing - kill the Mother of the main character. This fascinating process takes from thirty minutes to two or three hours. Do not wait for diversity. It's hard work. We will try to finish with him quickly.

You can kill Green with tens of ways, save more or less productive. The first is classic. We choose the whip, put on armor and jump around the enemy. We will try to eat predators and shoot the military, but the costume will protect. Non-stop hook green, without holding a pc sand. Sense from the injury is no. Damage will rise to iota - you will not even notice.

When the lady begins to scream, urgently remove the suit and destroy away. On the way, you can grab the appetizing man. Burn them and continue an exciting occupation. After thirty-forty minutes, if everything is fine, Green gets tired, falls out of his flower, and then Alex will take it to the physiognomy in the asphalt.

The second option for muscular mercerrs. Since Green got out in the middle of the highway, then the cars around hundreds. We grab and launch in the opponent. It is desirable to save power when throwing - so much more efficiently. Problems may arise with the destruction of infected and predators who will definitely be confused under their feet.

The third way for those who do not like to wait long. We choose any superposableness, recruit the excess biomass, devouring hunters, run up to Green and use one of the most powerful skills - for example, spikes. Then we return to the cute heart and stomach by people and monsters, eat them - and run attack the boss. If you survive, then after 15-20 minutes the battle will end.

And the last method allows you to kill Mama Elizabeth with the help of technology. I jump into the tank and non-stop shooting in a gigantic flower. When our armored horse will already smoke, jump out of it and quickly sit down in the next one. You still need to get climbing the helicopter, sharply climb higher and release all self-equiping rockets. After that, we certainly will be searched. But, repeating all this time three or four, we can win.

On a note: Green inflicts the most powerful shout shout - you just need to quickly-run away. In a second before Elizabeth wants to check the voice ligaments, the time will slow down a little, and according to the general oblivion, everything will immediately become clear. Damage is applied and green balls, from which you can escape in the technique or behind the corner of the building.

Final boss

After Green, from the main opponent of the whole game, wait for something incredible. Since Elizabeth killed two hours, he would have to fight for several days ... But no, Captain Cross in the blows of a mutant does not cause a lot of trouble.

The main feature of the final boss is that he uses the same skills as Alex. But the cross is much stronger than our hero, and therefore it is problematic to fight him. And here again there are several methods.

The first is beating a whip. As it seemed to me, this is the most effective. Just jump and beat, jump and beat. Even when only two minutes before the explosion - we manage to. And at the maximum level of difficulty - too.

You can use the most powerful techniques. Fortunately around us a bunch of military - there will always be a food for recharging. But it is almost useless to use helicopters. Do you remember how Alex Milo knocks them down? Here the cross does it even better. Detee seconds ten after take-off. If not earlier.

The blade is difficult to fight. Even if you do a brand jump - even though damage from this and the greatest, but after the landing, the hero comes to himself and pulls the stuck hand from the deck. The enemy, of course, does not wait and begins to fight. In general, you can die. Yes, and the Cross block skillfully puts if you fly to him with evil intentions ...

On a note: The easiest way to defeat the boss with ... the first attempt. Because of the bug, for some reason he does not put the block. But it is worth a distance to die, as Cross understands that he was wrong.

As a result - make a bet on a whip. With him everything is simple, and the enemy can even be in you. By the way, I advise you to play the boss yet time. Otherwise you will see less on one screensaver. But this is not an alternative ending - after such a loss, the final titers do not go.

Captain Cross

However, before you spoil our life on the ship, Comrade Captain peaks us in human courts in the city. It was much easier to fight him. Previously, the whip appeared, and it was possible to smoothly sprinkle their enemies. The only problem is when he turned on the electric blubber, it was better to simply shoot from any weapon. For our abilities were only harmed. Bey, and all damage is in response. Yes, and with electric dessert.

Mission with the destruction of helicopters

Another blow, and the game is passed!

According to reviews - one of the most difficult missions in the game. We need to destroy two dozen helicopters that fly in different directions. In the easy level of difficulty, this can be done with the help of foot impact. They jumped up, shouted the turntable, she crashed - ran to the other. But the average or high so easy to perform the task will not give.

The first way to destroy all helicopters is to use whip. This is although it is logical, but extremely difficult. You have to suffer too long, you can do nothing.

The second option for those who bought all the skills from the muscle branch. Then helicopters you can shoot down ... passersby. Crasked the poor fellow, two jumps on the building - a throw, and go down, on the highway for the next victim.

If you do not really like this super supporting, that is, the third method. Part-time the easiest. We climb into a military helicopter, get up higher and on top. Shoot yourself by self-equipped missiles on opponents. Task Run for ten minutes - no longer. Your humble servant exactly was the mission, and then I was still wondering for a long time that everything was swearing on her forums. I tried to play on my two - really, the one headache.

Protect the thermobaric tank from hunters

We need to protect the heavy duty tank from the crowd of hunters. It is extremely difficult to do it, because with so many enemies we first meet just in this mission.

Once the tank begins to move, you need to find a helicopter. The one that accompanies us does not touch. Watch another, the guard also destroys enemies - why deprive itself free support? As soon as you get anything, quickly return to our defenseless friend and begin with ordinary rockets to shoot hunters. They need to be killed before they get to the tank. Run down down, hide the walls of the walls of the buildings, but do not let the enemy get to the car. If this happened - you will have to jump onto the road and start the whip to attract the attention of monsters. As soon as they notice you, choose weapons to taste and kill them. But remember, on a helicopter it would be easier to do it ...

Protect the drill plant from leaders

One of the most complex missions. While the bruit is hammering the ground, the leader hunters and their brothers are attacking him. Together they destroy the installation for forty, and we begin again.

You should not fight near the bora - to hook it, and he is fragile, can and break. Therefore, hit a whip for each enemy, then turn on the blade and jump the chop enemies. You can still reincarnate in the military, and while the hunters run to the point, order an art-fold. But in general, the main thing in the mission is to attract the attention of enemies. If the monsters are more interesting to dub you, then this is already good sign. But how to survive after three blows of three leaders - the question is the second ...

To say goodbye with a former girl

In one of the missions we meet former girl Alex, we communicate, but then it disappears, and what happened to her, remains unknown. To find out where Karen Parker is located, and for the last time you have to talk to her, you need to find all the missions on the capture of scientists, fulfill them and get a new designation on the map - it is already waiting for you there.

Let me remind you that Parker is connected with the Black Watch grouping and a little knows about what happened to Alex. She gives us plot tasks, but after the disappearance about it no longer speak. Although it was clear that Karen still has something to say.

The roller, however, a short-natal, but even a little reveals the plot. This is a good increase in the information that we get from the absorption of "red heads".

1 2 All

In Prototype, the hero for one mission kills about three or four hundred people. He chops them into pieces, throws into helicopters, eats and bursts. When it is bored, he can sit in a tank and shells running around citizens. For the same purposes there are a helicopter. The character challenges the whole city, and a third of the screen clearly occupies pouring blood. A simple question - healthy, sane to people to play it?

"Ho-ho, it is famous!" - Ellochka Shchukina would exclaim, show her Prototype. Such a capacious phrase is difficult to translate from Russian into Russian, but it means approximately: "It can not be, yes this game has a plot!" Surprise girls are easy to explain. The developers so often in the rollers and interviews did the focus on the dismemberment, the mountain of corpses and the total permissiveness, which (swear!) I thought that the whole gameplay comes down to a simple scheme: the hero has superpost, the city has a thousand inhabitants, using the first, to disturb Second. It turns out that there was a place for intrigue in the spirit of Santa Barbara, "Luke, I am your father" and other puzzles of the format "Who is a mother who is to whom the Son."

But ... we run forward - readers who are heard about Prototype for the first time, may not understand what the author is so much surprised. I apologize for such a sharp start, let me show you the first moments of the game. They will answer many questions.

Only we have time to click on the cherished New Game, as we immediately find themselves in the midst of the driving city. On the one hand, zombie mutants run, which nibble each other, gnawing the military, gnawing us. On the other hand, they run on the military who shoot each other, shoot the mutants, shoot in us. And in the middle of all this disgrace is somewhat detached and even stupid we are - the hero of the game Alex Mercer. Does not bite, does not palette from guns, but just worth it. But as soon as he passes under our office, the inner voice from the speakers says: if we want to survive - you need to kill. And in the first five minutes, we, bend your fingers, split four tanks, tear up a couple of dozens of military heads, pass five dozen mutants and another hundred simple passers-by.

Destroy all - the case is completely infertility. We clicked literally on two or three buttons, and corpses are already lying around without hands, and the hydrometeorological center fixes the flood - blood floats the basements and interferes with the outdoor movement. We do not use any weapons, Alex is self-sufficient - if necessary, the hands will turn into a whip, it will take - the stone will do. He runs away from the enemies along the walls and, if desired, can even takele.

Having played fifteen minutes, the willy-unill player will kill more than the well-known postman for the entire mentally unbalanced career. But what's next? Thousands of corpses, tens of thousands, completely destroyed New York? The screen goes out, and here it is the "ho-ho".

Place for "ho-ho"

Neither the dead nor burning buildings. Bright, but only from thousands of lights Night York. What mutants are you talking about? I think you need to spend less time at a computer. There is no soldier either, even here even the police car will rarely meet, what to say about tanks ...

18 torn sheets knocked off the calendar, and the hero took all the abilities. Alex had just woke up in the morgue in two seconds before the opening, his little shiny, tormented amnesia. Who he is - does not remember. Why can the car throw - does not know. Why does the helicopter shoot in it - does not understand. And he wants him just one thing - to know what the hell does it take place at all.

The first day of the dying city. Everyone is in a hurry, but Alex is more than the rest.

Starts are not the first freshness. Memory emancates almost every little self-respecting hero, and jumping from "how will be" in "How it was" computer games are already exterior to holes. But Prototype is beautifully out of water.

Wrapped off from the military and waiting the night, at dawn Alex rises to the roof and looks at a completely ordinary morning of the city. We jump down, we run past the apathetic passersby, sweep them, someone can even knock down. Nobody cares. New York still does not know who we are. New York still does not know what will happen to him. But we have already seen everything, we tried deadly techniques, we saw thousands of infected, mercilessly tormenting each other. After painfully not even yellow, and orange city we turn out to be near the green central park under the blue sky. Fifteen minutes ago it was difficult to believe that in the game it will be possible to just walk, watch the citizens, calmly jump from one house to another.

In the first missions, only local clashes are waiting for us. It is necessary to catch an important concern, get to the apartment of the sister, go to the military base in the case of a soldier. It is necessary to fight, of course, and sometimes two dozen trunks fall into us, but all the battles are not very different from the shootings from other militants.

It takes day, the other. In the news reported on the foci of some unknown disease. The departures overlap, the military is already being passed through the streets, there are tanks near the taxi. New York does not get lighter, each morning, Alex still rises to the roof and sees the city. More and more infected, troops are already fighting not only with us, but also with large animal mutants - hunters. It's time to try to save and "big apple", and the whole world.

May the Savior come!

Red highlightening icon
those who know something about the fate of the hero. We catch, eat and get new information.

The correct superhero could not not take advantage of the excellent position of the city. So easy to get on the first lane of the newspaper ...

Alex does not hurry to revenue. Fits sister, and she helps him with finding information about himself. Merveser is absolutely no difference, how to extract information. In one day, he has time to destroy the villains of the viruses, then the military base, which restrained the attacks of mutants to residential neighborhoods, then saves the military helicopter, takes them to the base and already kills absolutely there.

Hero - clutch of cynicism. He is completely indifferent to everything except sister. In order to grab one person you need, he will eliminate three dozen soldiers and kill hundreds of ordinary inhabitants. He does not torment the conscience when he rides in the tank on the cars when he shoots the enemy, and falls into the crowd of passersby.

It is difficult to believe that even a very offended by the government of the boy is capable of such - but it turns out that Mercer and not a man at all. He is a virus. Yes, in the literal sense of the word. Virus. embodied in the form of a guy in the hood. Almost nothing left of Alex himself. Therefore, we are equally calmly killed and monsters, and military, and civilians. No compassion and speech can be about any compassion. He is like bacteria that fell into the body. It's a pity to destroy the body?

Hour boredom

If you look closely, you can see the driver in the car ...

But the hero will understand it is not soon. He would just just find out what happened and continues to work. The beginning of the game partly reminds GTA. We are in an unfamiliar place, everything is alien to us here. We can just wander around the city, but why do it - it is unclear, I want to save the plot missions as soon as possible. They will definitely tell where to go and what to strive for.

Jobs first pretty simple. We must deal with management. The hero runs far from only the crowded streets and long highway: jump, and Alex rushes along the wall or ceiling. If desired, it may not fall on the ground at all. Yes, and fights here are not quite ordinary. The military die from one blow, no mass fights, everyone gave each cap - and all dead.

Such a custody of developers and a long acquaintance with Azami is terribly bored. The first hour of the game is the most tedious in all passage. Prototype has no interesting features. The plot is still nothing intriguing, it is unnecessary simply, the aimless runs on the roofs are bored.

We must move forward. Until you get distracted for walks in the city. It is better to quickly finish with a tedious accession and proceed exactly to what the developers often told about.

Branch of the apocalypse

Battles in the air is very spectacular
us. However, all fights are very spectacular. For a long time in the militants was not so beautiful.

As soon as we begin to give superpost, the game will instantly transform. It seems to be before the enemy, only one strike was enough to die. But when Alex's hands turn into huge hammers and he, having strikes, suits small earthquakes - the impressions are already completely different.

On the road there are forty soldiers and tank. We are climbing on the roof, we run out and just fall the giant fists forward. The tank explodes immediately, five soldiers that stood beside, fly apart, resting the rest of the shock wave.

Choose another skill, for example, the increase in the power of the hero. We make a jerk forward, instantly grab the military, three jumps, the hero is already on the roof, and ten meters from it a helicopter. We run out, repel from the ground, slow down and slowly, smoothly launch the soldier into the turntable. Explosion, helicopter falls, and we fly further.

Total attacking supernormalities five. And each player can choose a loved one with which he will run most of the game. There is no such thing so that, for example, hands-hammes were needed only against tanks, whipped against helicopters, and blade - to eliminate infantry. Any "Alemon's" weapon will fit almost for everything.

Pound Izyuma

On tanks will have to ride often. In the game there are many different models, each with its own characteristics.

From the selected superpost depends on the passage of tasks. They are not very diverse here, but even by the end of the game are not bored. Each has a raisin that stands out against the background of ordinary battles with thousands of enemies. So, for example, we need to get to the military base and ... right, to kill everyone there. But we don't just need to knock on the door and say that we, they say, Alex Mercer, the mutant, whom you have been looking for a long time. No, we are reincarnated in the military, we will steal the helicopter and fly to the revenue to several groups of soldiers who fight with tentacles from the ground. Before that, nothing like that was. We are flocked to the fighters who are disabled from the last forces, trying to plant a helicopter, but the enemies interfere. The giants tentacles grab passing cars past and launch them Rovenko in us. Acknowledge, feelings are very unusual when the truck is not going along the road, but flies towards the helicopter hanging in a hundred meters above the ground.

Then we still have to run away from helicopters, fighting on the highway with tanks, fight predators. The set is standard, but since the basis was the rescue operation, it was not to complain about the same way.

Such examples are exactly as many as missions. We will have to attack the fortified area of \u200b\u200bsoldiers with monsters. In another task, on the contrary, it is necessary to defend an army tank from angry hunters. Then we will have to chase a huge monster who kidnapped sister, and after a few missions - already run away from him, but so that he will upheat to the enemy base: the whore is a monster and quickly dramatically, but so that he always has and felt and felt What is about to eat ...

Free city

Without the plot, Prototype will lose the lion's share of charm, but the story remains a modest. She does not get out of the fore, it does not cover the rest, quietly waiting for its o'clock, only telling us: if we come - she will be glad.

Such buildings are a source of a virus. They can be destroyed and gaining experience.

The reason for this behavior is obvious - we were given a huge free city. No corridors, limiters and prohibitions. For the first hour, you can just jump from the roof on the roof and pull out the tricks on the Assassin's manner. Itselves in a fight in the fight. And if we want - even clean the quarter from the source of infection. Not long, of course, but half an hour in one of the areas will be calm.

Such aimless "walks" are not bored until the end of the game. Sometimes it's just nice to run on New York, to get into the next fight, something to break or protect. And even though the city is rather dead than alive, it is very successfully masking. Taxis go around the circles, passersby do not understand what they are doing on the street - but it does not matter. We still have no time to follow them. They go back and forward, and we run on the roofs, we are not up to them. And the developers, in principle, did the right thing that they did not waste forces. It is much more important that, for example, soldiers fight with mutants and can be seen as the tanks enter the infected quarter and shoot each of the already mutating or no man. Such life needs a game, and that the townspeople do not catch a taxi - lyrics.

Still in the free game you can perform mini-tasks ( Events.). They are divided into several types. In some, it is necessary to run faster to some point, in others to kill for minutes three hundred monsters or knock down a hundred helicopters. Thirdly, we spell on the side of either monsters or military and try to destroy the enemy team. With each mission of such entertainers is becoming more and more. Sometimes it is nice to experience my strength and check whether Alex runs quickly, whether he is well managed by a tank. Especially since the ranking system is provided, an important experience is given to us for receiving a medal.

There is where to grow

On the city scattered two hundred blue balls. For each give some experience.

The experience in the game is quite material, it is possible to buy various skills and skills on it in the Prototype world. Such supervalues, however, are issued on the plot, and it is not possible to get them before. But after the hero is already growing a personal whip, we can improve it.

The role-playing system reminds (even outwardly) the one in the Web of Shadow. Several sections, where we improve the skills of combat, the amount of health, speed and movement methods. So, at the end of the game, Alex does not remind himself at all at the beginning, and therefore it is very difficult to replay. After all, just recently we ran four times faster, and now as if we were wearing (although Alex seemed surprisingly furious guy at first acquaintance).

If you are not big lovers of a free game and preferred to move on missions, then to the last mission hardly learn half of all the skills. And it is even good, allows in the second passage to focus on something else. After all, ProTotype has a very high playability, and after full passing a high level of complexity opens - what is not a reason to experience your strength?

Bad wrench

The landscape is gray, if the protagonist is almost dead. The right sign that the dinner time came.

There is something that puts sticks in the wheels. I will not scold the game for the graphics, especially since she is sweet - although not today, but it looks worthy. Let's talk about the atmosphere that Prototype is trying to lose all means.

The project was originally liked by the fact that the developers returned us to the past and forced to look at the dying city. Interesting and unusual torment of the hero, when he learns that Alex Mercer is only a shell, not a person. But demiurges did nothing to believe in the reality of what is happening.

In the screensavers, everything is gloomily, repulsive and frightening. In the game from enemies, pink rounds fall, the military does not pay attention to what we fly over their heads, but about the gloomy and stutter it is not worth it - there is no class.

Unpleasant when we turn into a soldier in front of the entire army base, jump for twenty meters and fly, and they don't care. And hundreds of such errors. They are trying not to notice them, because the project is good ... and come to final titers in some confusion. There are many harpped buckets. But K. gaming process They practically do not belong.



Prototype conceived as a completely reckless fun, when we can destroy the whole city with one character. The POSTAL type project turned out to be much deeper and more interesting than it could be assumed. The game will surely compete for the title of the best militant of the year, and we are very waiting for the second part. The developers promised her, and the plot unobtrusively hinted about it ten thousand times.


Dignity LIMITATIONS
Fascination
9
beautiful Battle, Outdoor City, Roof Travelmotor Application when shooting, some actions are monotonous
Graphics
7
excellent animation, rollersbackward picture
Sound
10
voicenot
Game world
8
intriguing plot, many mysteries that have to solve players, not a herosome banality of ideas
Convenience
9
all major actions perform very easysometimes the hero is moving not to the other side where we order; Strange Travel System in Tank

Street magic (Upgrade)

In this section, we will analyze the skills and abilities that Alex Mercer possesses. I decided not to list absolutely everything, for some skills are quite obvious. For example, the ability to capture the tank - is it necessary to explain that it allows ... to capture the tank?

Superposable (Powers)

This section includes all the "weapons" of the hero, which will grow from his hands, - claws, whips, blades.

Claws Power

The first superpost of the hero. As soon as it appears, Alex becomes more self-confident. However, rejoice early. Military we can kill and fists - any person is enough of one blow. Claws do not make the battle easier, and therefore it is possible to use them in such battles only for aesthetic reasons.

So to combat mutants, this ability is suitable better. Still, the hunters in the first pairs are difficult to kill, and claws will give us a slight advantage. It's bad one - very often we have to beat in the jump, and all the air strikes Alex spends his foot.

Spikes are comfortable. Once - and all the enemies are dead.

There are two interesting improvements for claws.

GroundSpike (Upgrade 1 and Upgrade Max) - Allows you to destroy a particularly smart opponent at a distance. We put legs on the width of the shoulders, then raise the right hand up and sharply dug it into the ground. From under the ground right under the legs, the enemy instantly grows spikes. The enemy skeins to death or immobilizes for a few seconds. The higher the level of skill, the more painful the spikes beaten.

Apply best against hunters. If you walk down the street and suddenly see how this pinkish creature runs to you, immediately release the spikes. This will slow down the mutant, and will give you time on the jump and the next kick. Sometimes it turns out twice to apply the spikes before the enemy turns out to be next to you.

On a note:spikes work anywhere. You can stand on the roof of the house or the deck of the aircraft carrier - they will still grow under the legs of the enemy.

Dashing Slice. - The second type of improved claws. Allows you to strike with a scatter. Against people again it is useless, because they can even be killed without accelerating with a poll, but it works well against hunters and strong mutants. Although I do not advise you to spend glasses on it. Claws are not such a useful part of our body. They can not develop at all and even GroundSpike not to buy.

Claws can like purely visual - the hero with them looks beautiful and reminds Wolverine. However, there is no particular sense in their use. Because of some delay after hitting, a dozen soldiers cannot be chopped into the cabbage immediately, but killing the hunter claws are also not easy as without them. GroundSpike is also not very useful, although it allows you to have fun.

Shield Power

Partly passive Hero's ability. Why in part? On the one hand, it will be necessary to choose it for use, and the role in our lives is to play. On the other hand, we ourselves do not use the shield, the hero automatically blocks the blows, spreads pedestrians and cars with it.

If you believe feedback, very few players use the shield. In vain. In the first missions, the hero can kill the hero. She knocks him from the legs, and then the soldiers finish the breathless Alex. The shield takes over the shock wave, and Mercer immediately runs to revenge the offender.

Upgrade window.

From a large damage, this wonderful thing is destroyed. But after a minute she turns out again on the hand of the hero. Therefore, do not stand under the hail of predator strikes - jump, run and give the shield to recover.

Sulevableness is not improved with levels, but it remains useful until the battle with the last boss.

Armor Power

Appears somewhere after half the passage of the game. This is one of the last "magical" hero's abilities. And it is designed, apparently, replace the shield.

Armor significantly reduces the damage resulting by the hero and makes it similar to the Hyver. In battles, when the hunters attack us five or the tanks everywhere and helicopters, the costume helps much, but in most cases it is better without it. Alex often wins the enemy due to high mobility and slowing time. They jumped, for a couple of seconds stopped everything, noticed from where they shoot, and jumped into the other side. You can even fly away. In armor, the hero is cut off the wings, reduce speed and do not allow high jump. And without all this, it missed it trite. Lack of mobility.

I advise you to use only rare cases. Armor more creates the illusion of necessity ...

Hand-hammers (Hammerfist)

The first character of the hero, which looks very spectacular and causes a solid damage. Hands-hammers are originally designed to destroy the technique, but since they are wonderful on the square, they will not take advantage of them in the fight against infantry. The hero pops up to the ground, and people around fly around. Madly spectacular and efficient. True, one on one with some hunter leader to fight with the help of Molotov almost meaningless. There are no less than a second at the shuffles, during this time we will eat us.

Alex and hammers landed. Previously, the street was crowded.

It is possible to fully enjoy fists only closer to the second third of the game, when you buy all improvements. With them fights will be damn beautiful.

Hammerfist Smackdown. - The hero is just rumbling on the ground. It seems to be unpleasant only by yourself, but everyone who stands stands near the shock wave. It is very convenient to climb from the morning on the tank, straighten your shoulders, and then drop a couple of times. Soldiers are horrified, the hero is fun. Yes, and just fall into the crowd of funny - the quarters of the contaminated with the hands of the hammers one poured.

Hammerfist Elbow Slam - Development of the previous ability. The hero again drops herself, but now - after the jump. Accordingly, the higher we'll take it, the more painful for our fall. The free flight from the skyscrapers now ends terribly crying for everyone in ten meters from the landing us.

It is very convenient to use in the fight against predators. If you still do not have a blade and a whip, then take the molot fists, jump and fall, jump again and again smear yourself about the ground. Mutants will fly away a little and do not have time to bite the hero.

Hammertoss. - The ability is extremely strange. The hero is running out, takes his hand and ... throws himself forward. Alex simply flies, and then from all the Dari backs about the asphalt. Why is it? First, funny. Secondly, for quick movement. Well, thirdly, if we choose in the distance any goal and will not be unnecessarily to hold PCM, then Mercer will fall at the desired point. Magnificent spectacle - we run out and mooring yourself in a tank. Truly, the hands-hammers are designed for entertainment.

Hammerfist is my favorite superpost. Let it not be the most powerful, but it really fun to fight. The physical model here is very conditional, but it looks extremely beautiful. Feel yourself some titan.

Whipfist Power

I will not see against the truth, if I say that the whip is the most useful supernormability in the game. With it, we can kill all the bosses, easy to get even far standing opponent, grab the passerby and eat it, instantly get to the remote enemies and climb into the helicopter. Any enemy will be defeated. Exception - tanks. They have to pick them too long.

The advantage of the whip - in the radius of attack. If all other abilities work only in the near battle (the exception is only claws with their alternative attack), then a whip can be easily hit by the enemy from afar. This means that all kinds of leaders and predators simply cannot like us while we beat them. The whip works fine and in flight, and when we hold the LKM and clamp the TAB, the time slows down. You can think a little and look around so that after the strike it is quick to jump to the side.

Such shock and helps catch a whip.

The whip helicopters are also indispensable. Several slaps - and pilots are already crying about help. You can and imperceptibly choke patrol probes, kill lonely opponents.

Street Sweeper. - After the usual strike, Alex cuts all 180 degrees in front of him. The whip moves not particularly quickly, but if the enemy turned out to be near, he will cut it in half. Very convenient, when military or infected a lot and they stand a little bit from the main character.

For serious battles, for example, hunters and strong mutants are almost useless. Too long, Alex leads a whip on the right left. In general, I do not advise. Eaten.

Longshot Grab. - The skill allows the hero or fasten the enemy to him (soldier), or take care of it (helicopter). It is necessary mainly to combat aviation. Very convenient - we use a whip and after a second you already throw away the pilots from the cab.

Capture is useful if you need to urgently jump on the monster. Suppose the soldiers wounded the leader strongly and can already be absorbed - click on the E key, and hungry Alex flies to the mutant. Also, the whip helps to catch some passerby, in order to fill their health. You can easily steal the military from the base. In a word - buy.

The whisst has only two skills, of which only one is really useful, but with him Alex is almost impossible to kill. We jump around a strong enemy and non-stop span. Helicopters are dying from two or three laughing hits, predators from four, a person is enough even one. So we can and destroy the tank: we grab the whip for it, flock, and then just climb inside.

Muscle (MuscleMass Power)

Fights with superpersolitates are very different from everyone else
. Buttons light up on the screen, and we must quickly press them. Otherwise, the enemy will kill Alex with two techniques.

The hero and without this super supporting is not dead, but with her it becomes much stronger. Now his blows cause a huge damage, and everything he throws, flies further and when a collision does it very, very painful.

Without this ability to pass the game easily, but in Prototype it is very important that the weapon pleased the owner. I am madly like fists-hammers, although they are not the most efficient. Well, someone gets just incredible pleasure, grabbing passes and sneaks them a helicopter. Thug in bosses trucks is also not bad. Inflicts significant damage. You can simply in hand-to-hand to fight predators, especially if you have various bonds of shocks from the Combo section. The developers even specifically entered the enemy for this superpower. Super molds are best dying from shocking fists.

For the sake of interest, try any mission to pass only with this super supporting. Very other sensations from battles!

Musclemass Boost. - Just increases strength from direct attacks and throws. If you decide that the car on the monster is great, then you need to buy skill. But if not so sure, let's play without him - it's too expensive to pay.

Musclemass Throw - Increases efficiency from throws. Even if you rinse just an ordinary person in a tank, then the enemy takes the fifth of the armor. Like the previous ability to buy, only if you are sure that you really need big muscles.

Blade Power

The most powerful superpost, head above the rest. We must only a few blows to blow up the tank, and the infantry dies no longer in one soldier - packs. And without that weak claws after the appearance of the blade become useless, because the new weapon of Alex has no delay after impact. Moreover, with each new waving blade passes through the flesh, faster and faster. In the end, we do not have time to look back, but around the mountain corpses. Mixed into a bunch - military, hunters, infected.

This is such an interesting thing kills everyone who is in the action zone.

The blade is so strong that many people do not like him. They say, to kill everyone becomes so simple that even somehow uninteresting. This is partly true, but there are so many enemies in some battles that there will be tight without this superpowance.

Blade Air Slice. - The worst skill at the blade. We join, clamp the PKM and then from top to bottom down the opponent's roaring. Tank explodes after one such impact! The hunter and helicopter dies from him ... This skill kills the desire to fight with hammers - they are worse. Only two enemies withstand this blow - the leader and the superman.

Blade Frenzy. - Alex saves energy, and then delivers strong blows. Allows you to remove almost half of the hits in large monsters and chop up several soldiers and infected. Useful, but not as AIR SLICE. Therefore, it is worth buying only if other important skills are already there.

Blade Sprint Frenzy - Works, as well as the previous skill, only in motion. Mercer runs, removes the blade back, and then accelerates and chopped everyone on the way. Entertainment, powerful and efficient. But since the superpowance itself is very strong, the result is not so much.

The blade has only one disadvantage, because of which I personally enjoyed them only in the hottest battles, - it slows down the main character. Alex runs almost twice as slower, and therefore chasing for someone or just rushing on the highway is very uncomfortable. But in Prototype, the lion's share of pleasure is just in the races and jumps.

Thermal Vision Power

Everything around becomes blue, and heat emitters are highlighted with bright yellow. Sense from this is actually no. There is no dark dark places here, the superpost is given for the sake of one mission, and then simply hanging all the time in mortgages. Well, let them hang, it does not interfere, but it's no need to use it.

Vision infected (Infected Vision Power)

It works as the previous skill, only instead of warm-blooded highlights infected. It appeared for the sake of only one mission, after which it is strongly useless. Even in the head does not come, why it may take ...

Movement (Movement)

Prototype conquers even running around the city. In my memory, this is the best fighter where it is so beautiful and unusually moved. Up to the end of the game and even after the final credits, it is interesting to just get from one point to another.

Air Upgrades (Air Upgrades)

Since when moving most of the time we spend in flight, then these abilities can be considered the main. I advise you to develop them first, so that the game immediately became more fun, because now, passing the first missions, even somehow sadly soaring over New York.

Crown jumping of Mercer. Across a second tank will explode.

Airdash. - The fastest way to move in the game. Double-click ahead, and the hero instantly overcomes several meters. Riding on the roofs, sometimes jump and use the skill. You can just move through the streets. It will be released much faster.

AirDash (Boost, Double, Double Boost) - All these improvements only make better acceleration in the air. Be sure to develop them. Then Alex will be able to use Airdash twice and will overcome a greater distance. In most cases, to be on the roof of another building, enough just to jump and press W. four times.

Glide - Allows Mercer to soar in the air for a few seconds. Slower acceleration, but much faster than ordinary running on the ground. That is why ride the roofs better than running along the highway. Jump, use Glide, then Airdash, then again Glide, Airdash and Glide - the most high-speed method of movement in the game. The main thing is, if you fly long before the next high, then do not use two accelerations at once, because Glide acts only a few seconds and you can only recharge this skill. And without it, you will soon fly down quickly. And the most disappointment is that nothing is done in this position. Alex as a stone falls to the ground.

Air Recovery. - Without this skill, the hero falls the plastics to the land after the rocket falls into it. He makes a flip and can use Glide and Airdash. Perhaps one of the most useful skills. Very helps to fight with rocket meters and helicopters.

Running (Sprint Upgrades)

A poorer set of skills, but also necessary. We have to run a lot.

Diveroll. - The hero learns to make squirrels to the left or right. Created to leave the attacks of enemies. It is used extremely rare, because it is meaningless - it is easier to jump high, fly the opponent and hit it with a whip.

Sprint Speed. - increases the speed of running. It is necessary to buy, because initially the hero is not particularly fast. And after complete passage it seems that it is generally woven. With the levels rushing around the city will be much easier.

Jump Upgrade

The set of local skills is reduced only to one - the ability to jump above.

JUMP UPGRADE (1, 2, 3, MAX) - Increases the height of the jump. Last development allows you to almost with the highway to the skyscraper fly. Damn it is convenient, but you can do without it. It is better to develop other skills.

SURVIVABILITY)

The most useful series of skills. We like to run-jump along the roofs, but it can be done for five minutes longer - the hero will not die. Improve superpowers important, but many skills for them deliver purely aesthetic pleasure. But the viability directly affects the impact resistance of the alex.

Surplus Biomass (Critical Mass Upgrade)

If you look closely, you can see something else, except blood ...

When opponents are strong and there are a lot of them, in conventional techniques to ride them difficult. You have to resort to the strongest ability to which the critical mass is spent. If you develop the skills of this group, it will be much easier for us to throw enemies.

Critical Mass ability - Actually, allows us to receive excess biomass. Now that the hero overeats, the residues of food, he does not spit on the asphalt and does not leave the plate ... Sorry, in the body, but processes into biomass necessary for the most powerful techniques.

Adrenaline Surge. - When the screen is sulfur and the hero is preparing for rest, his blood begins to burst and demand intimacy. With this skill, you can use techniques that require excess biomass. Very comfortable thing, but it is unlikely to always support such a state. Very Alex fragile when health is a little.

Critical Mass Boost (1, Max) - Increases the number of excess biomass, which can store the hero. It is worth buying these improvements, since initially Alex barely has time to apply one ability, as already turned out to be devastated. But of it also constantly knock out surplus ...

HEALTH UPGRADE)

The section includes only one series of skills to increase the amount of health. Buy be sure. Play becomes much easier. It is especially important to have to develop health before the appearance of predators. They hurt so painfully that the original "Red Stripe" loses color in a few seconds ...

Health Regeneration (Health Regeneration)

Approximately so the hero restores health.

In many role-playing games and militants, health recovery is the most important parameter. It is much better to quickly fill out the hits embarrassed from the hero than to have a big health strip. In Prototype, regeneration only slightly helps us.

REGEN RATE BOOST (1, MAX) - When Alex comes out of battle, health gradually begins to replenish. The skill accelerates regeneration. In essence, the very trickle. If we do not fight, we will easily find a "first aid kit." Capture passerby, we will rise to the roof and will chew it and look at the sunset. So I don't advise you to develop until the second level, there is no particular sense.

REGEN DELAY (1, MAX) - The higher the level of skill, the faster the health begins to recover after the exit. It is also meaningless. It is necessary so rarely that spending points for maximum development even a little shame.



Unfortunately, the size of the article does not allow to consider all the skills of the hero at a time. On interesting and complex abilities from the Combat tab, as well as about the possibilities in someone else's appearance we will talk in the next article.

Passage

Studying forums on the game, we came across many questions on passing. Initially, assistance in promotions on missions was not planned, but we still decided to answer the most frequently asked questions. And let's start with the destruction of bosses.

Elizabeth Green

If you have a lot of free time and do nothing - kill the Mother of the main character. This fascinating process takes from thirty minutes to two or three hours. Do not wait for diversity. It's hard work. We will try to finish with him quickly.

Mother of the main character. True, they are similar to Alex?

You can kill Green with tens of ways, save more or less productive. The first is classic. We choose the whip, put on armor and jump around the enemy. We will try to eat predators and shoot the military, but the costume will protect. Non-stop hook green, without holding a pc sand. Sense from the injury is no. Damage will rise to iota - you will not even notice.

When the lady begins to scream, urgently remove the suit and destroy away. On the way, you can grab the appetizing man. Burn them and continue an exciting occupation. After thirty-forty minutes, if everything is fine, Green gets tired, falls out of his flower, and then Alex will take it to the physiognomy in the asphalt.

The second option for muscular mercerrs. Since Green got out in the middle of the highway, then the cars around hundreds. We grab and launch in the opponent. It is desirable to save power when throwing - so much more efficiently. Problems may arise with the destruction of infected and predators who will definitely be confused under their feet.

The third way for those who do not like to wait long. We choose any superposableness, recruit the excess biomass, devouring hunters, run up to Green and use one of the most powerful skills - for example, spikes. Then we return to the cute heart and stomach by people and monsters, eat them - and run attack the boss. If you survive, then after 15-20 minutes the battle will end.

And the last method allows you to kill Mama Elizabeth with the help of technology. I jump into the tank and non-stop shooting in a gigantic flower. When our armored horse will already smoke, jump out of it and quickly sit down in the next one. You still need to get climbing the helicopter, sharply climb higher and release all self-equiping rockets. After that, we certainly will be searched. But, repeating all this time three or four, we can win.

On a note:Green inflicts the most powerful shout shout - you just need to quickly-run away. In a second before Elizabeth wants to check the voice ligaments, the time will slow down a little, and according to the general oblivion, everything will immediately become clear. Damage is applied and green balls, from which you can escape in the technique or behind the corner of the building.

Final boss

After Green, from the main opponent of the whole game, wait for something incredible. Since Elizabeth killed two hours, he would have to fight for several days ... But no, Captain Cross in the blows of a mutant does not cause a lot of trouble.

Captain his own person. Already preparing to hit us with electricity.

main feature The final boss is that he uses the same skills as Alex. But the cross is much stronger than our hero, and therefore it is problematic to fight him. And here again there are several methods.

The first is beating a whip. As it seemed to me, this is the most effective. Just jump and beat, jump and beat. Even when only two minutes before the explosion - we manage to. And at the maximum level of difficulty - too.

You can use the most powerful techniques. Fortunately around us a bunch of military - there will always be a food for recharging. But it is almost useless to use helicopters. Do you remember how Alex Milo knocks them down? Here the cross does it even better. Detee seconds ten after take-off. If not earlier.

The blade is difficult to fight. Even if you do a brand jump - even though damage from this and the greatest, but after the landing, the hero comes to himself and pulls the stuck hand from the deck. The enemy, of course, does not wait and begins to fight. In general, you can die. Yes, and the Cross block skillfully puts if you fly to him with evil intentions ...

On a note:the easiest way to defeat the boss with ... the first attempt. Because of the bug, for some reason he does not put the block. But it is worth a distance to die, as Cross understands that he was wrong.

As a result - make a bet on a whip. With him everything is simple, and the enemy can even be in you. By the way, I advise you to play the boss yet time. Otherwise you will see less on one screensaver. But this is not an alternative ending - after such a loss, the final titers do not go.

Captain Cross

However, before you spoil our life on the ship, Comrade Captain peaks us in human courts in the city. It was much easier to fight him. Previously, the whip appeared, and it was possible to smoothly sprinkle their enemies. The only problem is when he turned on the electric blubber, it was better to simply shoot from any weapon. For our abilities were only harmed. Bey, and all damage is in response. Yes, and with electric dessert.

Mission with the destruction of helicopters

The mission where you need to destroy helicopters. Here he is best to shoot on them.

According to reviews - one of the most difficult missions in the game. We need to destroy two dozen helicopters that fly in different directions. In the easy level of difficulty, this can be done with the help of foot impact. They jumped up, shouted the turntable, she crashed - ran to the other. But the average or high so easy to perform the task will not give.

The first way to destroy all helicopters is to use whip. This is although it is logical, but extremely difficult. You have to suffer too long, you can do nothing.

The second option for those who bought all the skills from the muscle branch. Then helicopters you can shoot down ... passersby. Crasked the poor fellow, two jumps on the building - a throw, and go down, on the highway for the next victim.

If you do not really like this super supporting, that is, the third method. Part-time the easiest. We climb into a military helicopter, get up higher and on top. Shoot yourself by self-equipped missiles on opponents. Task Run for ten minutes - no longer. Your humble servant exactly was the mission, and then I was still wondering for a long time that everything was swearing on her forums. I tried to play on my two - really, the one headache.

Protect the thermobaric tank from hunters

We need to protect the heavy duty tank from the crowd of hunters. It is extremely difficult to do it, because with so many enemies we first meet just in this mission.

Once the tank begins to move, you need to find a helicopter. The one that accompanies us does not touch. Watch another, the guard also destroys enemies - why deprive itself free support? As soon as you get anything, quickly return to our defenseless friend and begin with ordinary rockets to shoot hunters. They need to be killed before they get to the tank. Run down down, hide the walls of the walls of the buildings, but do not let the enemy get to the car. If this happened - you will have to jump onto the road and start the whip to attract the attention of monsters. As soon as they notice you, choose weapons to taste and kill them. But remember, on a helicopter it would be easier to do it ...

Approximately at such a distance need to protect the tank from hunters.

Another blow, and the game is passed!

Protect the drill plant from leaders

One of the most complex missions. While the bruit is hammering the ground, the leader hunters and their brothers are attacking him. Together they destroy the installation for forty, and we begin again.

You should not fight near the bora - to hook it, and he is fragile, can and break. Therefore, hit a whip for each enemy, then turn on the blade and jump the chop enemies. You can still reincarnate in the military, and while the hunters run to the point, order an art-fold. But in general, the main thing in the mission is to attract the attention of enemies. If the monsters are more interesting to dub off you, then this is a good sign. But how to survive after three blows of three leaders - the question is the second ...



Alas, we did not have enough space to fully explore the game. But next month you are waiting for a detailed analysis of all opponents, help in the passage of mini-games, as well as a description of the technique. Before the meeting, just do not twist New York, we still live in it ...

The game begins with a warm-up on New York Street. First task kill a squad of soldiers. We paint with them, no problem. Where they can be seen on the map. When everyone was killed, running through the blue arrow. Next, you will need to kill the soldiers again, but they will be more, and we will have big knives instead of hands. Having broken with the soldiers, running on the blue arrow. Now we will have tanks on the way. Instead of hands, we will have huge fists. There is no accurate impact in the jump and tank. Next we will attack the big monsters-hunters, they will deal with them with the help of a huge sword, which will grow with us instead of hand. By interrupting hunters, you will need to absorb the commander. It will be protected by numerous soldiers, tanks and helicopters. Without paying attention to them, run up to the commander, press "E" and when we bring it on myself press the right mouse button, everything is absorbed. The warm-up ended.

Start. After the screensaver you need to escape from the morgue. We jump through the fence and run away from the helicopter on the blue arrow. At the end, pick up the car, press "Tab" aim and throw it into the helicopter. After climbing the roof of the skyscraper. There we are waiting for another 2 helicopter. We tear off the containers from the roof and throw them into helicopters. After the screensaver absorb the commander and accept his appearance. We run by arrow. Having reached the building, pass through the soldiers in the guise of the commander, so as not to attract attention, and enter the building. In the house we will save Danu, and we speak her at home.

After talking with Dana, we go to my home to remember something. We run by arrow. Reaching the house, we look at your apartment in memories. After the explosion, a squad of soldiers will attack us. We kill everyone first at the house, you need to try not to give them a reinforcement, for this you need to quickly kill the soldier of the radio speaker. When it is over with everyone, we run into the park to kill the agent. In the park you must first destroy the tank. We kill the soldier with a grenade launcher, select a grenade launcher, pressing the "E" key and explode the tank. Next, you need to catch up with the agent until he sat down in the helicopter. We catch up with it and absorb it. After serving the memories, we take the appearance of the agent and the mission is made.

It is necessary to get to the yellow star on the map, there is the beginning of the main mission. Get to the entrance to the house are given. We pump the character and watch the screensaver. Next you need to save Elizabeth Greenn. It is located in the building "Gentek". To enter the building, we need, firstly break 2 radar at the building secondly absorb the security commander. After that, in his appearance, we can freely go to the building.

We look at the screensaver. A young girl hits us and runs away. Hunters are attacked on us. You need to escape from them. We run down the arrow in the garage. Jump inside. For us jumps one hunter. Kill it with a grenade launcher, then absorb. After the hunter's absorption, we grow big nails that will help us will deal with several hunters. We kill them until we show barrels with fuel. We divide the barrels and the mission is completed, the hunters are destroyed.

We are afraid to a yellow asterisk, talking with Dana. We need to see from Karen Parker, a girl Alex. On the entrance to her house we see a house with bubbles - hive. We enter Karen talking to her. Then you need to destroy the house with bubbles. We leave from Karen, absorb the soldier, and we run on the arrow on the military base. In the guise of a soldier pass through the block of posts. We absorb the commander and already in his appearance go to the base itself. There absorb the tanker and in the appearance of the tanker leave the base and sit down in the tank. We are going on a tank on the arrow in the park. In the park we have a tank gun killing several zombies. Next we are going to the house with bubbles. Shoot all bubbles, then drive in the blue zone. Now you need to save Karen Parker. But first you need to break away from the soldier or interrupt it all. We approach the house and the park of the tank in the backyard in the blue zone.

We run to a yellow asterisk to the laboratory Karen Parker. After conversation with it, we go to collect genetic material. You need to break on the roofs of the houses of the barrels with water. These barrels incubators for hunters. We smash the barrel, which is marked by the Red Skull on the map. We kill the hunter who was in the barrel, and collect the glowing balls while the scale in the upper right corner is not filled. After the checkpoint appears. Going to her, we see another hive at the bottom. From bubbles, yellow glowing balls periodically fly out. Now we must collect them for a while. We will interfere with soldiers and hunters. But they do not need to spend time on them. You only need to collect genetic material until the scale is filled. When it is filled, the mission is made.

After a conversation with Dana, we go to the military database. You need to get on it and absorb the commander. Then get to the patrol in his appearance. Then we destroy all patrols in the city. To do this, make your way to the tank and already destroy the unmanned scouts and other tanks. A red skull appears on the map. This is the next patrol. We are going to him and divide it in the fluff and dust. So it will be necessary to do about a dozen similar posts. When all posts are broken, the mission will be executed.

We are trying to enter the Dane. We see soldiers setting virus detectors. You need to destroy them. We divide the first detector, the second appears, and after the map you see another 8 detectors. Our mission is to destroy all ten viral detectors. When everything, including soldiers and helicopters, will be destroyed, the task will be executed.

After talking with a touch on the arrow to the house with bubbles, absorb the soldier there and move aside military base. On the basis, we must fail the four virus detector. In the guise of a soldier, approach the detectors and introduce codes. You need to enter them quickly so that we are not separated. At each next detector, you will need to enter one digit more than in the previous one, so it will be necessary to hurry. When all detectors are spoiled, call McMyulenu. After he flies, it will be necessary to break away from persecution and the mission will be performed. The pursuit will be large-scale, so you have to work hard to leave.

Reaching the laboratory Karen, we get a new task to collect genetic material. We climb on the roof of the house with bubbles, and jump inside the house. In the house we run and collect yellow glowing balls - genetic material. Failing a little to our house jumps the man with whom the battle will have. To help, a lot of zombies will be resorted to help, and after a lot of soldiers, but we still cope with him. We rise to the roof we get a dam of some kind of liquid and we lose all the power we pumped out. On the street we are painted by soldiers and a pair of helicopters and the mission is passed.

After a conversation with Dana, we go to the morgue, where everything began. We speak with the pathologist. Further running to the checkpoint. There we need to get into any of the four tanks. On the tank we are going through the arrow to the building with bubbles. The building will need to destroy many other tanks and helicopters, they will be marked with red skulls on the map. When everyone is defeated, we'll take it into the tank of the commander and give it to this mission to end.

With a high tube, head to the yellow star, in the morgue. We speak with a professor. Next, we need to catch the tank. After the hijacking, we leave the persecution, and approach the morgue for the doctor. Then the doctor go to the military base. It starts the operation, and at this time should protect the laboratory from monsters. You need to hold out four minutes that the monsters would be broken down the glass into the laboratory. If the scale in the upper right corner is expired, the mission will be failed. After the expiration of four minutes, we kill the remnants of monsters, sit down with a professor in the tank and we carry it back to the morgue.

Go to the morgue. After a conversation with the doctor, he will give us a syringe with injection. Further, we need to absorb the pilot of the helicopter and in his appearance to sit behind the steering wheel. Take off by pressing the "Space" key, and fly to the blue arrow. Before proceeding with the main task, you need to test the helicopter system. Arriving to three viral detectors, we need to destroy them. Go down on their level (the top is the top - the top, the wheel down - down). So shooting three virus detectors proceed to the main mission. We fly to the infected zone to search for the hunter you need. Focus on the scale in the upper right corner of the screen. The more it is filled, the closer we are to the desired barrel with the hunter. The affiliation to the desired barrel, we click the "Tab" sight then scan the barrel by pressing the "F" key. After the scan, the hunter jumps away. We need to stun it and introduce injection. We run up to it, cut down and make an injection. Next, you need to not lose it with mind, wait when antibodies work out, and after absorbing. After the absorption, we get a new weapon - sword and armor. Mission Complete.

We get to the shelter are given. Before you start the mission, you need to buy a volley of tentsers. During a conversation with a large hunter, a big hunter is broken into the house and abducts it. We have to run behind him and keep up, the distance of the distance in the upper right corner. When he gets tired to run, stop. His assistants and soldiers will come to help. It will be necessary to kill everyone and try not to miss it out of sight. After the screensaver, the leader of the hunters will still run away. This mission will end.

We run into morgue. After a conversation with the doctor, we are going to save Danan, which could be saved in the past mission. We run into an infected zone by arrow. There are looking for the leader of hunters. When we find it, try to absorb. After an unsuccessful attempt to absorb run to him in the lair. In the lair, having sought with a couple of hunters, we get a task to lure the leader to the abandoned military base. We run with the leader on the base, guarding it from the military and maintaining interest in myself (the scale of interest in the upper right corner). If he losts our interest you need to run up to him and give a couple of three pendans and run on to the database. When you get to the place we will fight. We rase with the main hunter and the mission is made.

The task begins with the morgue. We speak doctor. Next, we go to the Base of Morpekhov, where you need to absorb the leader left by us - the hunter. Absorb it. We have a new option - the vision of infected. Turn it through the menu (key "R"). Using the vision of infected, we need to find as much infected as possible to find their lair. We are successful to military base and there absorb all the scale of the scale in the upper right corner until the scale is not filled. When we absorb the required amount of infected, we will find the main creature lair. Mission Complete.

In this mission, we must save Dana from the main hive infected. To do this, we must protect the thermobar tank that destroys the hives of infected. So we protect the tank. This can be done in another tank you can walk. When the tank gets to the third lair climb into the tank and shoot the third lair. When the lair collapses go to the main hunt. Several shots in the building and the mission are completed.

In this mission, we must deal with the highest hunter. We fight with him until the whole mission will be defeated. After victory, I will save Danu and take it to the doctor. Mission Complete.

We get to a payphone and talk on the phone with a coherent. After the conversation make their way to the air base. We will need to catch a helicopter. When you finish the control point, we watch the helicopter. We absorb one of the hourly guarding helicopters, after, in his appearance, I sit down for the helip helix. It is necessary to evacuate the army parts from the specified point. We fly to the point, take on board the military and fly to the horst. Shoot around the house until it explogs. After killing all the creatures running downstairs (they are marked on the map) and landing the military. Further fly to the next military batch. We are trying to land, but we interfere with the tentacles who get out of the ground-hydrah. You need to destroy them. Shooting all four hydrais, let down and take the party of soldiers. Then we fly to the next point of evacuation. There we will also wait for a few tentacles. Crashing with them, take the last soldiers and take them to the base.

On the basis of us expose us and we have the battle. Having killed ordinary soldiers, fight with super holds. By interrupting everyone running away from the base and run away from the military.

The mission begins with a payphone. We speak connected and get a new task - stop the deployment of blatasks. Reaching the site, Blatoks get a task to destroy all fans that distribute toxins. In total there will be 9 and everyone will be very seriously protected. By destroying all the fans and by leaving the military, we will fulfill the next mission.

We get a new task at the taxoped booth. To start, we need to break through the Basinox base and absorb the commander. Then, in his appearance, we enter the database and send a column with the machine - the pump on the time-square. We sang in the tank and join Colon. You need to accompany the Bolox Machine to the point of arrival. The integrity scale of the machine - the pump will be in the upper right corner on the way the main danger will be created by the tentacles crawling out of the land - hydra. You need not to yawning and straighten with them. At the end of the way, we will approach more than four pieces. Having coped with them, we will fulfill the mission.

Go down to the asterisk. Now we have to protect the pump while it is hammering on the ground, thereby leaning Elizabeth Green to go out. At first, ordinary hunters will be attached to the pump, then large hunters are leaders. And to the horseback, we will need to handle two claysters, we will be blessing to help soldiers. After killing all the monsters and protecting the pump to fulfill the mission.

In this mission you need to deal with Elizabeth. We see how the "very large piece of meat" gets out of the ground, this is Elizabeth Green. This creature throws all that you can, the hunters are attacked by this all the time. We are trying to get to her as close as possible and put a few shots. All remedies can go to the move, from the sword to machines that can be launched into it. When three scales under major health exist, we seem to be won, but it was not there, it was just the first round. Appearing for the second time, Green's health scale becomes more, but the army came to help us. Now we can sit down in a tank or helicopter and finish a monster with military equipment. After the five round, the monster will be defeated, and a familiar girl will fall out of it. We absorb it and the mission is made.

By taxophone, we get the task to destroy the complex of production of BLEADTCS. Reaching the base, proceed to the destruction of the filter blocks to destroy the complex. In total, there are 8 pieces, all of them are marked on the map with red skulls. It will be easier to do on a tank that stands before passing to the database. When we break all the blocks are trying to escape, but we are captured. Finding into the laboratory McMallen. After our conversation, he shoots himself, and we find ourselves on freedom.

At the next taxophone we speak with an officer. After that, we must prevent P of escape to Colonel Taggart. We run behind him on the blue arrow. Colonel wants to leave on one of its transport helicopters. It is necessary to catch one helicopter and destroy all helicopters that will be marked with red shards. By destroying about a dozen helicopters, we will pass the mission.

We get to the observation point and talk to the old familiar officer. After a conversation with him, we go to the base of the Taggart Colonel to destroy it, and put out the colonel. The base is trying to climb the tank and shoot the base of the base when it is destroyed (the base scale in the upper right corner), the colonel will leave it on the tank. We go to the chase. It will be necessary to stop and destroy other tanks, protecting your colonel several times, then continue the chase. When everyone is destroyed, you will need to catch up with Taggart tank and climb into it before he gets to the bridge. Absorb the colonel and the mission is made.

The final mission begins on the ship. After a small roller, we will fight with the highest hunter, who turned out to be our alleged friend - an officer. The battle is not simple. Begging with a hunter with all available means. The main thing to avoid his volley tentsets is an instant death. When the health of the monster is about half the time will go to the explosion of the nuclear bomb. If we do not have time, the explosion. In general, we paint with a monster, export a bomb to the ocean and the whole game is over.

After passing the game, we can start a new, but already pumped character. You can also go through secondary tasks, find all the advice and collectible items, as well as collect fully spin intrigue. In general, if the game liked after the main missions there is still something to do.

Before starting the passage of Prototype 2 in the main menu, you can choose the "plot of prototype" item, and see in a small roller about the events that occurred in the game of the game when Alex Mercer was the main hero.

The difficulty level is high.

Yellow zone (Areas: Linden Park, Okherst and Fairview).

Meeting with the Creator.

The city is again in danger. Streets control the fighters of an elite squad black watch. The years did not pass, as the outbreak of the epidemic returned to carry even more lives with him. We play for Sergeant James Heller, sent to the Red Zone at his own desire. Heller's wife and daughter died, which means that he no longer had the point of exist. He will quit all his efforts to stop Alex Mercer.
Transport, in which we moved, bother. The whole group died, besides us, of course. We meet Mercer and try to kill it, but everything is in vain. Pursuing it in the wreckage, at the same time we study the management. When the black watch helicopter appears, Alex in his style knocks him down, and we should downtrudice, clinging forward + jump button. Then there will be mutated to incredible sizes of the creature, clamp a running back + acceleration button. And again we do not have peace, less large creature attacks from the suspender. Quickly press the melee button quickly to hit it with a knife. We look at the roller in which Mercer pierces us and thereby infects the virus that gives unlimited forces and opportunities.

Resurrection.

After operating table, a certain amount of time is started to carry out experiments. Our first goal of a bunch of infected, applied with hands, and then a powerful kick (holding the melee button). Next, we are straightening with a large number of enemies. To facilitate the process, grab the barrels and rig them. The command decides that we came out from under control and orders to set fire to the camera. Learning forces leave us, we use the bodies of soldiers to restore health. We use this ability to complete healing. We continue to be separated with opponents, we will try again. We grab the table in the center and throw it into the top window. Hold the jump button to jump as high as possible. We take free, we meet Alex Mercer. He tries to convince us of her right and at the same time asking to help him paint the virus.

Survival strongest.

A group of black watch is declared to the area. Capture their commander and absorb. Then we run away off with acceleration and jumps. Curly, we have a commander's outfit, it will help us to pace among the enemies and do not be exhausted. We climb on a high building marked on a mini card, with the help of another running ability on the walls. To do this, it is enough to run directly on the wall with holding the acceleration button. From here we will be able to watch the familiar hero of terrain. We go to the church to meet with the father of Guerra. From it we receive information about two commanders, one of them is now nearby from the hospital. We go to this place and from the roof are observing what is happening. Run the "hunt" mode to detect the desired goal. It will emit impulses, as well as the skeleton of such a person paints in bloody-red color. Capture it and absorb it, learn new events from the memory of the commander. Naturally, we need to hide, high buildings are perfect for this.

We go to the parking lot of the same hospital to find the second commander. From here, use the "hunt" mode is useless, get to a higher building. So, we launch the hunt and wait for the return impulse. That is, the first impulse comes from us, and the return impulse (where the circle begins to expand) radiates the goal. She is on the bridge, we get a doje by planning. We take acceleration, jump and again hold the acceleration to fly. We absorb the commander, two helicopters appear. We run away along the catches and other winding places, as soon as you will go from the review of the enemies, immediately we have to do the commander in the outfit.

Free game mode.

Since we were out of free time, let's get closer to the city and its features.
In the yellow zone, three districts: Linden Park, Okherst and Fairview. In each area you can find several black boxes, field posts and one lair. Open the game menu and go through items:
Map is a map of Africa, nothing special.

Objects - Foundated black boxes, field posts and Logov will be indicated here. We choose what interests us, and carefully study each of the districts. Not yet found objects will be marked with increasing circles. Logova at first will not be able to know about himself, they can be discovered gradually by performing additional tasks.
// BlackNet - section with additional tasks.

Operation trap.

Get to the roof of the building to start a task. Luis Guer's father knows where you can find the hands, but he will speak only when we will hinder the black dosor in the liberation of individuals. Go to the Washington Polygon. The first large part is released - quickly in the jump evading. When Krikun attacks us, we must take a jump through it and then quickly proceed to the back. So we can easily deal with him. At the end, absorb the enemy and become stronger, thanks to the claws that appeared. Similarly, we paint with the second cripoon. We use powerful claws against soldiers, then select a grenade launcher and destroy the armored personnel carrier. We return to the church and asking Guerru about the Arms.


Brain drain.

Guerro reports that RUX collects a secret meeting at the headquarters. Absorb the military and enter the headquarters. Here in the center there is a viral sensor. He can identify us even if we are in someone else's views. We act quickly - absorb the infantryman and enter the building. We look at the roller in which Rux tells about some Schaffeld, conducting experiments on people. It is not possible to kill the hands of the hands only by pure chance.

The black watch discovered us. Quickly catch up with scientists and absorb them, but, in no case do not kill them!

Project Longshedou.

We go to the Longssedou Science Center. According to tradition, we produce the shape of a black watch by absorption, open the gate with the scanner and enter the building. Inside, we detect a chained creature - hydro. Very soon it breaks out and suits the real pogrom. We run, jump, and most importantly constantly watch the huge tentacle. Also always capture the goal to affect the enemy from the grenade launcher. The same trick literally slows down time, which will also benefit us. We do not slow down the pace and do not spend time on the replenishment of the health of rare soldiers and scientists, since harm from the spent time will be much more than from restored health. Steaming with the enemy, we get a new mutation - tentacle. With the help of it we destroy the soldiers and leave the scientific center.

Feeding time.

We go to the Jefferson Polygon to stop the experiments conducted by Genton on the racification of individuals on civilians. From the roof of flying on the polygon and destroy these fighters of the black watch, including one single armored personnel carrier. Then absorb the commander that appears and quickly hide to stop the alarm. Entering inside the landfill, immediately begin the bloody slaughter. Let's leave the room, absorb the yellow goal and biologist. We go to the experimental laboratory, where we meet with another boss - Jaggernut. It's easy enough to deal with it, the main thing is not to rush and do not fuss. We run in a circle, pick up the barrels and throw them into the enemy. Juggernaut himself passive in battle, his strong side In a sturdy armor, it is difficult to block enough in the near battle. We absorb it and get a new mutation. The shield will help repel almost any external attacks. Including grenaderate shots. Hold the appropriate button and look towards the flying rocket and thereby reflect it in the one who fired. In such a slight way to deal with the soldiers and leave the Jefferson polygon.

Censor rat.

We go to the place of collecting the convoy. Dr. Bellamy must evacuate the helicopter. But we overtake it and destroy. Then Belarus decide to transport land transport. We are separated with the armored personnel carriers with the help of a supreet, as claws are ineffective against a strong armor. We act quickly until they have time to get to a safe zone. Combine short and powerful shuffers for greater efficiency. When Belarus is visible from the technology, grab it and absorb it. Hide from the danger zone to stop the alarm.

The rescue.

The black watch spoil about our conversations with Guerra and therefore focused on the church. Let's go there and destroy a bunch of grenadeometers. Then two armored personnel carriers will appear with Rocket Installations TOU. I jump onto them and pull this powerful weapon, quickly pressing the corresponding button. Be sure to use the seizure of the goals and only then shoot on enemies from their weapons. Next, the attacks of enemies will alternate the infantry technique. Do not forget that the attention of enemies is riveted at all, but to the church, which they actively try to destroy. Having understood with everyone, we enter the church to the father and bring it from there.

Mad scientist.

Guerro reports that Athena discovered Dr. Kenig. We go to his complex to punish the scoundrel. We absorb the commander, open the doors and pass inside. We will bypass without anxiety, so quickly climb up and absorb the commander while it is there - he is without care. Further, at will absorb the remaining yellow goals. We do it without raising anxiety. The laboratory will have access to cells. We absorb it, open the cameras and wait until the croutons disappear with the protection. Only then take into the fight and absorb individuals. At the next door of the Kenig Cabinet. He informs about the "Orion" project, the purpose of which is to cultivate the Supervoe, with the subsequent harassment of them on us.

Let's leave the complex and get to the base of the project "Orion". We destroy a couple of antennas on the roof, then Orion appears. The most superflock is specially grown for murder. To quickly deal with it, you need to block it shields. Then the enemy will be stunned, and we can conduct a counterattack. We produce this combination several times before, until we can absorb Orion. We destroy substations and a couple of Orion.

The second phase of Orion.

Dr. Koenig found out where the new Orion Polygon is located. Go there to deal with stronger samples. The first phase supersoldate is practically no different from the second phase supersoldate. Is there an increased number of health by the second. We act as usual: block the attacks of the enemy shield, and counterattack. Then absorb copying us, right up to voice, sample and get a new mutation - mass. We were surrounded by enemies - it's time to destroy everyone. Press the two corresponding buttons and use powerful power. To use it again, you need to absorb biological goals, that is, the usual flesh. At the same time, open the cells where the cries are contained. When the scale is filled, two more Orion will appear. We destroy all the enemies, catch up by Dr. Berk and absorb it. Let's leave the polygon with new information about König.

Natural selection.

We get into the ambush, arranged by Kenig. It is enough to destroy the helicopters to move on. The location of the doctor is classified, so we are separated with armored personnel carriers. From the last commander gets out, grab it and absorb it. Get to the base 7, where in this moment hid König. We destroy fuel tanks. The main mistake of Kenig, that he did not evacuated from sin on time, but decided to select us so to speak. We are separated with a helicopter and watch the video. It turns out that Kenig is not as simple as it seemed. He is the same mutant as we. However, bye, he does not compare with us. Attack him in the near battle, in the jump evading the strikes of the enemy. Use claws in combination with tentacles. Absorb Kenig and watch the video, which it turns out that he worked on Alex Mercer. And in their plans to collect an army and end the black ward and Gentkom. At least we heard such a version from Mercer.

Air bridge.

Guerro is waiting for us in the green zone. To get there, you need to get to the air bridge and absorb commander of the car. You can do it imperceptibly. We use the "hunt" mode and select the right moment. We jump onto the take-off site and fly to the green zone. On the map in the green zone, choose the site icon "H", where we can land.

Green Zone (Areas: Fulton, Lincoln Miduse, Salt Yard Plains).

Enemies and allies.

Arriving in the city, first of all we go to the father of Gürre to talk about Mercer. As we remember, the pilot has already reported to us about a certain operation, because of which Riley is going to hold a meeting. We go to the highest command of the Lieutenant Riley meeting. After talking with a soldier, sang in the armored personnel carrier. Rush through the streets until we meet infected. They are best putting, but large opponents of Krikunov and Jaggernauts are best attacked from the distance. We pass through the park, bridge and then we encounter two hydra. In no case do not approach them. Attacking exclusively from the distance, constantly moving, so as not to be affected by various items flying to us. Next, we get to the base of the black watch for instructing.

Alien among us.

The black watch in the manual with Gallahher invented the core under the code name "White Light" and are ready to use it against infected, penetrating into the green area from red. We use the "hunt" mode to find the galloker. Finding it, try to absorb. He was not a simple commander, and the next ally of Mercer. We rush after him, evading the cars flying in us. Soon, Gallahher will win the helicopter. In small learning mode, perform a jump and immediately capture to cling to the rocket block of transport. We break the gun by quickly pressing the corresponding button. We destroy the enemy from the resulting trophy.

Capture of the castle.

After the death of Kenig, his group was sent to the green zone. Here they will be appointed a new leader - Dr. Archer. We accept the appearance of a black watch and penetrate the meeting. Riley is appointed commander-in-chief on the current operation. We go to the arrived deputies of Kenig. We absorb them in any convenient way. Unfortunately, the victims did not know anything about Mercer's plans, but our actions were alerted a black watch. You need to track down in which of Riley tanks travels through the streets. Let's take up one of them and go hunting. After all, to get a bonus, you need to destroy the transport where Riley is located, with the help of a tank. When we make it, capture it and automatically absorb. Hide from sight of enemies and communicate with Rux.

Blood labyrinth.

Rux reports that Archer has left and therefore its coordinates are unknown. But we know where to look for her assistant Dr. Gutierres. Behind him and go. Get to the point and watch the video. An unknown in the form of a black watch infected one of the soldiers and the one like the Velcro bomb pulled everything within the radius of twenty-thirty meters and ripped into the shreds. Activate the "hunting" mode and find a bio-bombist. When trying to absorb him, he immediately acquires his true essence. His unique ability is bombs, that is, doing an object of attraction from the victim. Do not allow the enemy to fit into the focus, we try to attack in the jump, top down. When you try to escape - catch up and finish. From DNA, find out about the next point. We go to the Abrams base and use the hunt. On the territory of the object, we make a bio-bomb from the marked soldier, thereby having lured another mutated sample. We continue to make a bio-bomb from enemies to hurt the main opponent. Finally, now we can get to Gutierres and do away with him. We use the hunt and calculate the enemy. In the fighting, three mutants are opposed to us. The main goal of Gutteres, so all the forces will send against him. Anyway, we will have to destroy everyone, we try to attack not everyone at once, but to exterminate them one.

Alien among us.

We will visit Sabrina Gallovy and listen to what she says. Of course, she does not want to die and therefore will give us the names of developed workers on Mercer. The first of them is Roland, located under the wing of Gentk. Let's go to the collection point and grant to the evacuation group. To do this, absorb one of the three soldiers of the group. Next, proceed to the evacuation of Roland. We are moving in the street, shooting marked infected. Then we select a grenade launcher and destroy the cries. We will raise even more powerful weapons - rocket. Play with gyut exclusively at a distance! In general, in this task we do not have a mutant, except for only a quick run. Therefore, we use it to quickly move away from enemies. The number of enemies will only grow, but also the power of the weapon is also respectively. We select rocket Installations And tools to quickly deal with monsters. We go to the evacuation zone and kill four scientists, the fifth will turn out to be Roland, when trying to absorb him, he will run away.

Alpha Wolf.

I find out the Archer from the hands of the location. We go to her research center. We absorb the scientist and enter inside. Exactly two times use a bio-bomb and get a bonus. We destroy tanks with dangerous content. It is advisable not to absorb the enemies to not stay without a protective suit. Having understood with tanks from his office, Archer will come out and activate the ventilation system. Next, it will turn into a mutant and the fight will begin. It is distinguished by hard health and powerful attacks in the near battle. As in other cases, we evaporate from these attacks in the jump and conduct a counterattack. Above the victim's head will be crowded when jumping and when counterattacking. Soon, Archer will challenge the cries against us. There are many of them, and we are alone, so jump on the railway platform and lead the battle from here. If necessary, flight to the opposite. Do not forget to use shields and mass. Having won, we get the ability to lead the parties and immediately apply it in action. Clear the appropriate buttons to encourage the cries. We use the capture of the target and order to destroy it. Complete the training of flock acceleration. Even here, our allies go beautifully, undermining everything nearby. Let's leave the database.

Snake nest.

Get to Logov, where Roland is hidden. He successfully jumps down, and we stay outside. We grab the yellow goal is a soldier and absorb it. We get a grenade launcher and improve the skill of owning them. We are separated with hydro and appeared cries. We enter the lair and search for Roland. We begin to destroy Juggernut and several cries. With the cries, everything is clear, but improved Jaggernaut learned how to use powerful hands-hammers and rather quickly move. Attack him in the back, as the frontal blows are useless against the shields. Having exhausted the first half of health, tear the first hand, after the second half - the second hand. Thus, we get a new mutation - hands-hammers. They are truly beautiful and able to destroy literally everything! Distribise with the help of them thirty infected. We are chosen from the Logovo and in the jump destroy the soldiers. Next, we twist two tank hands-hammers. Only Roland remained, which also defeat hammers and get improved shields as a reward. Shields are perfectly suitable to stun a major superman.

Fall.

We get to the father of the Guera and we get a tip on a tank with modified white light. Before you go to her, I type the mass absorbing everyone and everything. After the release of the contents of the tank, three soldiers will turn into developed. We call on our Krikun assistants. Together we will easily overcome evil soldiers. Next, we get to the warehouse of white light, where such tanks have a huge amount. We look at the roller in which Mercer is trying to stop us, but he fails for him. The horizon appears a huge monster - Goliath. Arming the blade and high jumps attasses a monster from top to bottom. The vulnerability of the enemy is the bright orange areas on the body. Cut off the limbs until complete destruction, then absorb on all the rules. Hide and tie with the father of Guerra. At his shelter attacked. No matter how hurrying to help him, save him will not be able to save him. Next to the corpse, we find the radio and voice of Athens, which all this time helped Guerre. She reports that it comes from the sister of Mercer and it seems like Dana Mercer. We can find it in the Red Zone, because she knows something about Heller's daughter.

Origin.

The black watch also found out about Danu and are already collecting a group to go to the red zone and finish with it. We get to this very group and absorb the pilot. In the Red Zone we will have to control the helicopter.

Red Zone (Areas: Times Square, Midtown, Chinatown, Business Center).

Beast and mining.

We follow the group to the telestation, where they fight off the enemies. Very soon we will remain alone, and therefore all stones / cars from enemies will fly in us. Our task is to protect the television station and follow the state of the helicopter. Shot enemies, both from the machine gun and from the rocket. When various items fly to us, press the corresponding button (notification appears). Constantly move to not be shot down. Having finished with all the marked goals, we land at the specified point and take the engineer. We get to the hotel where we learn about the location of Dana. Calling with her, negotiating the meeting.

Loose from memory.

We meet with Dana in her asylum. She informs us that the daughter of Heller Maya is alive and is in some database. Dana stops us from a rapid act. We get to the Black Watch Action Zone. It turns out that the Black Watch guessed the dangers of white light. We grab a barrel with white light and send them to the waste-inferior. We destroy arriving monsters. Next, we run behind the barrels that the truck dropped along the way. We call on the cries to get a bonus and help naturally. Here already on enemies can not be distracted, except for yellow goals. Quickly collect and discard the white light into the waste-inferior. Let's leave the database and complete the task.

Extreme measure.

Having received details from Sabrina Gallov, go to the Kentrell base to find out about the Phoenix project. He snaptedly barricaded and the only way to put out it is to arrange a fire. We select grenade launcher and shoot tanks. Then we clean the base from the fighters of the black watch. Kentrell helicopter brings infected flying creatures. We go to him and protect it from arriving cries and jaggernauts. Having finished with them, developed with a whip. We call on assistants and raura them on it. Having understood with the opponent, absorbing it and get a whip hand. This mutation is very effective against helicopters, destroy a couple and twenty-contaminated bubbling. Kentrell did not wait for salvation and got out of transport. Attract it with a whip and absorb.

Intervention over.

We communicate with Rux and find out about the daughter of Heller. Its somewhere in the red zone holds the government agent Griffin. We use the "hunting" mode and find out what flies in the helicopter. Pursuing the goal to the base of the black watch. Here the Griffin is captured by developed. We rush along and pursue only the one who has our goal. Then we paint with enemies using six different ways. Short and long attacks are considered to be different ways. That is, it is enough to use three mutations to get this bonus. We absorb the Griffin and find out that Maya was sent to some operation.

A spoon of tar.

It is reasonable to Sabrina about one goal - Lincoln. We find out its location with the help of "hunting" and absorb. Hide from anxiety, if required, and sit down in the helicopter. Accompanying the Ellis commander on the way to the place of the meeting on the Phoenix project. Shot in two birds from machine gun and rocket. Soon we will be asked to fly to the base and shoot the hydrah. Do not forget to protect the helicopter from items flying into it. We were not literally a minute, and the transport of Ellis had already managed to bother. We return to it and destroy all the marked enemies, thereby protecting the commander before the arrival of the rescue armored personnel carrier. We continue to accompany Ellis, we clean the way from the enemies. We are not distracted by some side goals there, the main thing is that the armored personnel carrier can safely move towards the database. Arriving in place, land and absorb all commanders, including Ellis.

Phoenix operation.

We go to helicopters with thermobaric weapons. We capture one of them and destroy the entire transport park. We fly to the city to figure it out with other helicopters. Also separated with the base in which there are reserves of thermobaric weapons. Having finished with everyone, get to Gallovia.

Missing in the system.

After talking with Dana, we go to the command post of the Black Watch to absorb the hands. Heller stopped something again, it turns out to be the hands as well as Heller somewhere there is a family with which he phoned. Heller quickly goes to Riley and instantly comes up with what to say to the intersection, so as not to look suspicious. We go to the database 9-6 to Dr. Karsen. Penetrate inside using the scanner. Without raising anxiety, absorb the goals and choose out. To kill Goliath and, moreover, remain inviolable, you need to act, knowing the weak points of the monster. We will examine around from the roof, if someone has a grenade launcher. You do not need to use a tank, since at the very first attack of Goliath transport will fly into the sins. If the grenade launcher did not turn out, we use the blade and whip. At first I attack your head, then cut off a relaxed leg. Next, beating again on the head and cut off the hand (we succeed with the second attempt). We continue to provoke Goliath, then he will take off and hit the whole body to the ground. We carry out finishing the head and absorb the enemy. We leave for anxiety and go to the point of arrival of the helicopter. Developed on the way to us. We are painting with them and absorb, they can not be killed. You can convene a couple of cries to the rescue. We look at the roller in which Rux is thrown on us with suspicions. Now he knows everything about us, nevertheless Heller leaves him alive.

Disinterested work.

Dana all rejected, but I could not find Maya. Hands comes to contact from the central office of Gentk. Let's go straight there and finish with everyone. The entrance door turned out to be unexpectedly strong. We are trying to break it with hand-hammer. Next, we look at the roller in which Heller absorbs Jaggeranut and begins to control the other juggernaut. Now we can manage more powerful features. We order them to hammer the door, and they themselves protect them from the arriving troops of the black watch. Before the destruction of the entrance remained quite a little bit. We need another alpha male. We absorb the specified Jaggernut and again call the allies. We order them to attack the door headquarters. We enter inside and watch the video. Rux did not interfere and missed us. Gallovy turned out to be developed and kidnapped Maya.

Kill your creator.

From the title title it is already clear that we have to destroy Alex Mercer. The battle will be held in three stages. The plan of action in each stage is almost the same one.
1st stage:
1) We block sharp attacks in our side of the shield - we carry out a series of shocks with hand-hammer.
2) attacks on us from the air - they are drunk in the jump and carry out that the notification has appeared; If it does not appear, then we continue to hammer with their hands.
2nd stage:
1) We block sharp attacks in our side of the shield - we carry out a series of shocks with hand-hammer. Successful blocking occurs only with a short distance.
3) sharply jump aside when underground spikes are trying to hit us. Then immediately jump upstairs and from the air we take a crushing blow on the enemy.
3rd stage:
1) The shield has become practically useless, we use claws. You jump over the enemy when it is attacked by hammers and spend bumps from the back.
2) when attacking us from air - Quick the shield button quickly and make sure if notification appears; If it does not appear, then we continue to hammer with their hands.
3) sharply jump aside when underground spikes are trying to hit us. Then immediately jump upstairs and from the air we take a crushing blow on the enemy.

Combining these actions, we will easily achieve victory.